// Sets public void setAwake() { currentDashResistance = maxDashResistance; currentHealth = maxHealth; // Sets the player health to the value of maxHealth that you indicated. sword10Active = false; // Sets the sword10Active bool to false by default. //sword20Active = false; // Sets the sword20Active bool to false by default. chain10Active = false; // Sets the chain10Active bool to false by default. trailActivation = false; sphereCollider = GetComponent <SphereCollider>(); capsuleCollider = GetComponent <CapsuleCollider>(); attackAction = GetComponentInChildren <BoxCollider>(); // Gets the BoxCollider of the PlaceHolder_Sword children. attack01ColliderRadius = attack01Collider.radius; chainTransition = GetComponentInChildren <ChainAnimTrigger>(); crackGround.SetActive(false); playerAudio = GetComponent <AudioSource>(); // Gets the component AudioSource from the player. timeStunned = timeStunnedIni; flashColor = new Color(1.0f, 0.0f, 0.0f, 0.1f); // Sets the color values for the damageImage. swordSprite.enabled = true; chainSprite.enabled = false; sword10Sprite.enabled = false; sword20Sprite.enabled = false; chain10Sprite.enabled = false; newAbility.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); pointsText = GameObject.FindGameObjectWithTag("Score"); score = pointsText.GetComponent <PointCounter>(); rigidBody = GetComponent <Rigidbody>(); // Gets the RigidBody from the GameObject. anim = GetComponent <Animator>(); swordMaterial = GetComponent <Renderer>().material; blackScreen.enabled = false; //counterMenu = counterMenuAux; victoryText.enabled = false; lostText.enabled = false; cooldownSword10.enabled = false; state = PlayerStates.AWAKE; // Cals the AWAKE state. slashFX.Stop(); }
// Sets public void setAwake() { // Health currentHealth = maxHealth; // Sets the player health to the value of maxHealth that you indicated. // Speed baseSpeed = characterBehaviour.speed; // Attacks&Abilitites sword10Active = false; // Sets the sword10Active bool to false by default. // Stunned timeStunned = timeStunnedIni; // Audio playerAudio = GetComponent <AudioSource>(); // Gets the component AudioSource from the player. // UI sword10Sprite.SetActive(false); newAbility.enabled = false; flashColor = new Color(1.0f, 0.0f, 0.0f, 0.1f); // Sets the color values for the damageImage. blackScreen.enabled = false; victoryText.enabled = false; lostText.enabled = false; cooldownSword10.enabled = false; // Control player swordMaterial = GetComponent <Renderer>().material; attack01ColliderRadius = attack01Collider.radius; playerAttack = GetComponent <PlayerAttack>(); playerAnimation = GetComponent <PlayerAnimation>(); characterBehaviour = GetComponent <CharacterBehaviour>(); characterController = GetComponent <CharacterController>(); // Animator anim = GetComponent <Animator>(); chainTransition = GetComponentInChildren <ChainAnimTrigger>(); state = PlayerStates.AWAKE; // Cals the AWAKE state. }
// Sets public void setAwake() { currentDashResistance = maxDashResistance; currentHealth = maxHealth; // Sets the player health to the value of maxHealth that you indicated. sword10Active = false; // Sets the sword10Active bool to false by default. //sword20Active = false; // Sets the sword20Active bool to false by default. chain10Active = false; // Sets the chain10Active bool to false by default. playerSphereCollider = GetComponent<SphereCollider>(); playerCapsuleCollider = GetComponent<CapsuleCollider>(); attack10Collider = GetComponentInChildren<BoxCollider>(); // Gets the BoxCollider of the PlaceHolder_Sword children. attack01ColliderRadius = attack01Collider.radius; playerAudio = GetComponent<AudioSource>(); // Gets the component AudioSource from the player. timeStunned = timeStunnedIni; flashColor = new Color(1.0f, 0.0f, 0.0f, 0.1f); // Sets the color values for the damageImage. swordSprite.enabled = true; chainSprite.enabled = false; sword10Sprite.enabled = false; sword20Sprite.enabled = false; chain10Sprite.enabled = false; swordMaterial = GetComponent<Renderer>().material; playerAttack = GetComponent<PlayerAttack>(); playerAnimation = GetComponent<PlayerAnimation>(); playerController = GetComponent<PlayerController>(); chainTransition = GetComponentInChildren<ChainAnimTrigger>(); anim = GetComponent<Animator>(); state = PlayerStates.AWAKE; // Cals the AWAKE state. }
// Sets public void setAwake() { currentDashResistance = maxDashResistance; currentHealth = maxHealth; // Sets the player health to the value of maxHealth that you indicated. sword10Active = false; // Sets the sword10Active bool to false by default. //sword20Active = false; // Sets the sword20Active bool to false by default. chain10Active = false; // Sets the chain10Active bool to false by default. sphereCollider = GetComponent<SphereCollider>(); capsuleCollider = GetComponent<CapsuleCollider>(); attackAction = GetComponentInChildren<BoxCollider>(); // Gets the BoxCollider of the PlaceHolder_Sword children. attack01ColliderRadius = attack01Collider.radius; chainTransition = GetComponentInChildren<ChainAnimTrigger>(); playerAudio = GetComponent<AudioSource>(); // Gets the component AudioSource from the player. timeStunned = timeStunnedIni; flashColor = new Color(1.0f, 0.0f, 0.0f, 0.1f); // Sets the color values for the damageImage. swordSprite.enabled = true; chainSprite.enabled = false; sword10Sprite.enabled = false; sword20Sprite.enabled = false; chain10Sprite.enabled = false; newAbility.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); pointsText = GameObject.FindGameObjectWithTag("Score"); score = pointsText.GetComponent<PointCounter>(); rigidBody = GetComponent<Rigidbody>(); // Gets the RigidBody from the GameObject. anim = GetComponent<Animator>(); swordMaterial = GetComponent<Renderer>().material; blackScreen.enabled = false; counterMenu = counterMenuAux; victoryText.enabled = false; lostText.enabled = false; state = PlayerStates.AWAKE; // Cals the AWAKE state. }