/** Imposta la cella corrente del giocatore * */ public void setCurrentCell(Cell currentCell) { this.curCell = currentCell; List<Vector3> positions = Token.gameObject.GetComponent<PlayerMover>().getPositionsByCell(currentCell); Token.gameObject.transform.position = positions[1]; currentCell.setTokensOnCell(currentCell.getTokensOnCell() + 1); }