void Awake() { splineMeshTool = gameObject.AddComponent<CatmullRomMesh>(); splineMeshTool.CylinderEdges = 8; splineMeshTool.SamplesPerSegment = 0; splineMeshTool.SplineLayer = 1; splineMeshTool.SplineRadius = .0015f; }
void Awake() { knotList = gameObject.AddComponent<KnotList>(); splineMeshTool = gameObject.AddComponent<CatmullRomMesh>(); splineMeshTool.CylinderEdges = 16; splineMeshTool.SamplesPerSegment = 16; splineMeshTool.SplineLayer = 1; splineMeshTool.SplineRadius = 0.0045f; }