private void btnFill_Click(object sender, EventArgs e) { this.Text = "Carubbi.Cards.Test.UI"; _deck.Fill(); _hand.Clear(); RefreshPanel(pnlCards, _deck); RefreshPanel(pnlHand, _hand); }
private void NewGame() { _player1.Clear(); _player2.Clear(); Refresh(picPlayer1, _player1, lblPlacarP1); Refresh(picPlayer2, _player2, lblPlacarP2); Start(); }
public void SetMask(int cardCount) { CardSet.Clear(); for (int i = 0; i < cardCount; ++i) { Debug.Assert(!CardSet.IsIntersectingWith(StdDeck.Descriptor.CardSets[Cards[i]])); CardSet.UnionWith(StdDeck.Descriptor.CardSets[Cards[i]]); } }
public void Move(CardSet set) { for (int i = 0; i < set._cardStack.Count; i++) { Add(set._cardStack[i]); } set.Clear(); }
public void Test_Clear() { CardSet cs = new CardSet { bits = 0xF0000000000000ul }; Assert.IsFalse(cs.IsEmpty()); cs.Clear(); Assert.IsTrue(cs.IsEmpty()); }
public void Init(CardSet deck) { _deckOrigin = deck; _deck = deck.Clone(); _hand.Clear(); _grave.Clear(); _grave.Capacity = 1000; _deck.Random(); }
void UpdateCards(List <CardState> cards, CardSet set) { set.Clear(); for (var i = 0; i < cards.Count; i++) { var card = cards[i]; var cardView = CreateCardView(card); set.Add(cardView); } }
private void SuitIsomorphismPreflopHoldem(ref CardSet pocket) { _pocketCount++; _normPocket = _sn.Convert(pocket); if (_maxNormPreflopPocket.bits < _normPocket.bits) { _normPreflopCount++; _maxNormPreflopPocket = _normPocket; _sn2.Reset(); _sn2.Convert(_normPocket); _maxNormFlopPocket.Clear(); CardEnum.Combin(StdDeck.Descriptor, 3, CardSet.Empty, _normPocket, SuitIsomorphismFlopHoldem); } _sn.Reset(); }
/// <summary> /// Method clears the card holder's hand /// </summary> public void ClearHand() { hand.Clear(); }