Exemple #1
0
 private void ClearByTime(object sender, EventArgs e)
 {
     if (disposing)
     {
         return;
     }
     for (int i = 0; i < uis.Length; i++)
     {
         CGameUI ui = uis[i];
         if (null == ui)
         {
             continue;
         }
         if (ui.dontDestoryOnLoad)
         {
             continue;
         }
         if (ui.IsShow() || GameTimer.Within(ui.showTime, DISPOS_TIME) || ui.Layer == CUILayer.Free) //|| ui.IsMainFace
         {
             continue;
         }
         Remove(ui);
         ui.Dispose();
     }
 }
Exemple #2
0
    public void Remove(CGameUI ui)
    {
        if (!ui || ui.disposed)
        {
            return;
        }
        if (ui.index < 0)
        {
            return;
        }
        uis[ui.index] = null;
        ui.Close();
        names.Remove(ui.Name);
        index_pool.Free(ui.index);
        ui.index = -1;

        if (loading.ContainsKey(ui.Name))
        {
            CGameUIAsset asset = loading[ui.Name] as CGameUIAsset;
            CClientCommon.DestroyImmediate(ref asset);
            loading.Remove(ui.Name);
        }
        ui.Dispose();
        ui = null;
    }