/// <summary> /// CCFunction /// /// 延时调用 /// </summary> public static CCDelay Delay(this Transform s, Action action, CCDelay.OnAction onAction, float time, params object[] _params) { CCDelay dela = Delay(s, action, time); dela.SetHandle(onAction, _params); return(dela); }
/// <summary> /// CCFunction /// /// 延时调用 /// </summary> public static CCDelay Delay(this Transform s, Action action, CCDelay.OnAction onAction, float time) { CCDelay dela = Delay(s, action, time); dela.SetHandle(onAction, null); return(dela); }
/// <summary> /// CCFunction /// /// 延时调用 /// </summary> public static CCDelay Delay(this GameObject s, Action action, CCDelay.OnAction onAction, float time, params UnityEngine.Object[] _params) { CCDelay dela = Delay(s, action, time); dela.SetHandle(onAction, _params); return(dela); }