private void GetLangStrings() { var strings = MemStrings; CB_OTMemory.InitializeBinding(); CB_CTMemory.InitializeBinding(); CB_OTMemory.DataSource = new BindingSource(strings.Memory, null); CB_CTMemory.DataSource = new BindingSource(strings.Memory, null); // Quality Chooser foreach (var q in strings.GetMemoryQualities()) { CB_CTQual.Items.Add(q); CB_OTQual.Items.Add(q); } // Feeling Chooser foreach (var q in strings.GetMemoryFeelings(pkm.Generation)) { CB_OTFeel.Items.Add(q); } foreach (var q in strings.GetMemoryFeelings(pkm.Format)) { CB_CTFeel.Items.Add(q); } }
private void GetLangStrings() { var strings = GameInfo.FilteredSources.Source.Memories; CB_OTMemory.InitializeBinding(); CB_CTMemory.InitializeBinding(); CB_OTMemory.DataSource = new BindingSource(strings.Memory, null); CB_CTMemory.DataSource = new BindingSource(strings.Memory, null); // Quality Chooser foreach (var q in strings.GetMemoryQualities()) { CB_CTQual.Items.Add(q); CB_OTQual.Items.Add(q); } // Feeling Chooser foreach (var q in strings.GetMemoryFeelings()) { CB_CTFeel.Items.Add(q); CB_OTFeel.Items.Add(q); } }