// Use this for initialization
    void Start()
    {
        m_bunnyOrderController = transform.GetComponentInParent <BunnyOrderController>();
        m_OrderUI = m_OrderImageUI.GetComponent <BunnyOrderUI>();

        m_OrderTextUI = m_OrderImageUI.transform.GetChild(0).GetComponent <TextMeshProUGUI>();

        m_OrderIngredientsUI[0] = m_OrderImageUI.transform.GetChild(1).GetComponent <Image>();
        m_OrderIngredientsUI[1] = m_OrderImageUI.transform.GetChild(2).GetComponent <Image>();
        m_OrderIngredientsUI[2] = m_OrderImageUI.transform.GetChild(3).GetComponent <Image>();
        m_bunnyOrderController.UpdateCoinCounter(m_playerInventory.m_money);
        //ShowUI(false);
        m_spriteRenderer = transform.GetChild(0).GetComponent <SpriteRenderer>();

        if (m_customerOrder.m_isActive)
        {
            m_spriteRenderer.enabled = true;
        }
    }
Exemple #2
0
 // The customer makes a demand for a new order
 void MakeACustomerDemand()
 {
     m_bunnyOrderController = GameObject.Find("BunnyOrderController").GetComponent <BunnyOrderController>();
     m_bunnyOrderController.MakeANewOrder(gameObject);
 }
 private void Start()
 {
     m_citzenSpawner = m_spawner.GetComponent <CitzenSpawner>();
     m_orders        = m_BunnyOrders.GetComponent <BunnyOrderController>();
 }