public void forceBuyWorker() { // Spend the cash money gameState.forceBuyWorker(); // Place the worker at 0,0 this.spawnWorker(); // Update the UI resourceDisplay.addTotalWorker(); // TODO: put this somewhere else foreach (ResourceChange rc in WorkerFactory.WORKER_COST) { resourceDisplay.updateResourceCount(rc.resourceType, gameState.getStockpile(rc.resourceType)); } }