int PrepareShowData() { data = new byte[300]; int index = 21; Brightness br = Brightness.Percent100; TextAction action = TextAction.ContinusLeft; Speed stay = (Speed)speed; Border border = Border.NoBorder; data[index++] = (byte)br; data[index++] = 0x00; data[index++] = (byte)action; data[index++] = (byte)0x04; //speed; data[index++] = (byte)0x00; //stay; data[index++] = (byte)border; for (int i = 0; i < text.Length; i++) { data[index++] = (byte)color; data[index++] = 0x00; data[index++] = (byte)((char)text[i]); } data[index++] = 0xFF; return(index); }
public bool Equals(SimpleVariables other) { if (other == null) { return(false); } return(CurrentLevel.Equals(other.CurrentLevel) && CurrentArea.Equals(other.CurrentArea) && Language.Equals(other.Language) && MillisecondsPerGameMinute.Equals(other.MillisecondsPerGameMinute) && LastClockTick.Equals(other.LastClockTick) && GameClockHours.Equals(other.GameClockHours) && GameClockMinutes.Equals(other.GameClockMinutes) && GameClockSeconds.Equals(other.GameClockSeconds) && TimeInMilliseconds.Equals(other.TimeInMilliseconds) && TimeScale.Equals(other.TimeScale) && TimeStep.Equals(other.TimeStep) && TimeStepNonClipped.Equals(other.TimeStepNonClipped) && FramesPerUpdate.Equals(other.FramesPerUpdate) && FrameCounter.Equals(other.FrameCounter) && OldWeatherType.Equals(other.OldWeatherType) && NewWeatherType.Equals(other.NewWeatherType) && ForcedWeatherType.Equals(other.ForcedWeatherType) && WeatherTypeInList.Equals(other.WeatherTypeInList) && WeatherInterpolationValue.Equals(other.WeatherInterpolationValue) && CameraPosition.Equals(other.CameraPosition) && CameraModeInCar.Equals(other.CameraModeInCar) && CameraModeOnFoot.Equals(other.CameraModeOnFoot) && ExtraColor.Equals(other.ExtraColor) && IsExtraColorOn.Equals(other.IsExtraColorOn) && ExtraColorInterpolation.Equals(other.ExtraColorInterpolation) && Brightness.Equals(other.Brightness) && DisplayHud.Equals(other.DisplayHud) && ShowSubtitles.Equals(other.ShowSubtitles) && RadarMode.Equals(other.RadarMode) && BlurOn.Equals(other.BlurOn) && UseWideScreen.Equals(other.UseWideScreen) && MusicVolume.Equals(other.MusicVolume) && SfxVolume.Equals(other.SfxVolume) && RadioStation.Equals(other.RadioStation) && StereoOutput.Equals(other.StereoOutput) && PadMode.Equals(other.PadMode) && InvertLook.Equals(other.InvertLook) && UseVibration.Equals(other.UseVibration) && SwapNippleAndDPad.Equals(other.SwapNippleAndDPad) && HasPlayerCheated.Equals(other.HasPlayerCheated) && AllTaxisHaveNitro.Equals(other.AllTaxisHaveNitro) && TargetIsOn.Equals(other.TargetIsOn) && TargetPosition.Equals(other.TargetPosition) && PlayerPosition.Equals(other.PlayerPosition) && TrailsOn.Equals(other.TrailsOn) && TimeStamp.Equals(other.TimeStamp) && Unknown78hPS2.Equals(other.Unknown78hPS2) && Unknown7ChPS2.Equals(other.Unknown7ChPS2) && Unknown90hPS2.Equals(other.Unknown90hPS2) && UnknownB8hPSP.Equals(other.UnknownB8hPSP) && UnknownD8hPS2.Equals(other.UnknownD8hPS2) && UnknownD9hPS2.Equals(other.UnknownD9hPS2)); }
public bool Equals(HueLight obj) { if (!Id.Equals(obj.Id)) { return(false); } if (!Name.Equals(obj.Name)) { return(false); } if (!IsReachable.Equals(obj.IsReachable)) { return(false); } if (!IsOn.Equals(obj.IsOn)) { return(false); } if (!IsOn.Equals(obj.IsOn)) { return(false); } if (!Brightness.Equals(obj.Brightness)) { return(false); } if (!Color.Equals(obj.Color)) { return(false); } return(true); }
private void apply() { // 1.获取亮度调整参数 Common.Config.Alpha = (byte)this.tbAlpha.Value; // 2.获取多屏设置参数:自动更新 // 3.获取软件设置参数 Common.Config.AutoHidden = this.ckxAutoHidden.Checked; Common.Config.AutoShowShade = this.ckxAutoShowShade.Checked; Common.Config.AutoAdjust = this.ckxAutoAdjust.Checked; // 4.持久化配置 Common.Config.UpdateTime = DateTime.Now; Common.Config.Save(); /* * 5.调整屏幕亮度 */ if (this.tabMain.SelectedIndex == 1) { if (!this.ckxAlpha.Checked) { this.ckxAlpha.Checked = true; } else { this.showShade(this.ckxAlpha.Checked); } } // 6.收集屏幕亮度 Brightness.Save(this.ckxAlpha.Checked ? Common.Config.Alpha : (byte)0, true); }
// int selected = 4; public override void OnInspectorGUI() { Brightness obj = (Brightness)target; GUILayout.BeginHorizontal(); if (obj.GetComponent <Renderer>().lightmapIndex < LightmapSettings.lightmaps.Length && obj.GetComponent <Renderer>().lightmapIndex >= 0) { if (!LightmapManager.isReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapColor)) { if (GUILayout.Button("Make Readable (Far)")) { LightmapManager.SetIsReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapColor); } } if (!LightmapManager.isReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapDir)) { if (GUILayout.Button("Make Readable (Near)")) { LightmapManager.SetIsReadable(LightmapSettings.lightmaps[obj.GetComponent <Renderer>().lightmapIndex].lightmapDir); } } } GUILayout.EndHorizontal(); GUILayout.Label("Brightness Level"); obj.level = EditorGUILayout.Slider(obj.level, -1, 1); GUILayout.Label("Operate on (GPU/CPU)"); obj.operateOn = (Brightness.OperateON)EditorGUILayout.EnumPopup(obj.operateOn); GUILayout.Label("Lightmap Options"); obj.options = (Brightness.AdjustLightmap)EditorGUILayout.EnumPopup(obj.options); GUILayout.Label("Execute ON"); obj.executeTrigger = (Brightness.ExecuteON)EditorGUILayout.EnumPopup(obj.executeTrigger); obj.useSharedMaterials = EditorGUILayout.Toggle("Use Shared Materials", obj.useSharedMaterials); obj.timeScale = EditorGUILayout.FloatField("Time Scale", obj.timeScale); obj.useCurve = EditorGUILayout.Toggle("Use Curve", obj.useCurve); if (obj.useCurve) { obj.curve = EditorGUILayout.CurveField("Curve", obj.curve); obj.loopCurve = EditorGUILayout.Toggle("Loop Curve", obj.loopCurve); obj.startOnFirstKey = EditorGUILayout.Toggle("Start On 1st Key", obj.startOnFirstKey); if (obj.timeScale < 0) { obj.timeScale = 0; } } else { GUILayout.Label("Minimum Brightness"); obj.Min = EditorGUILayout.Slider(obj.Min, -1, 1); GUILayout.Label("Maximum Brightness"); obj.Max = EditorGUILayout.Slider(obj.Max, -1, 1); } // if(GUILayout.Button("Write EXR")) // { // SaveExr.Save(LightmapSettings.lightmaps[obj.renderer.lightmapIndex].lightmapFar,"D:\test2.exr"); //EXRWriter.writeEXR(LightmapSettings.lightmaps[obj.renderer.lightmapIndex].lightmapFar,"D:\\Test.exr"); // } }
private void UpdateControls() { DotSize.Update(_previewStyle.DotSize); DotRounding.Update(_previewStyle.DotRounding); DotSharpness.Update(_previewStyle.DotSharpness); Brightness.Update(_previewStyle.Brightness); Gamma.Update(_previewStyle.Gamma); DotGlow.Update(_previewStyle.DotGlow); BackLevel.Update(_previewStyle.BackGlow); TintAmount.Value = _previewStyle.Tint.ScA; Color tintColor = _previewStyle.Tint; tintColor.A = 255; TintColor.SelectedColor = tintColor; Color unlitColor = _previewStyle.UnlitDot; unlitColor.A = 255; UnlitDotColor.SelectedColor = unlitColor; GlassDMDLightingValue.Text = DoubleToString2(_previewStyle.GlassLighting); GlassDMDLightingSlider.Value = _previewStyle.GlassLighting; Color glassColor = _previewStyle.GlassColor; glassColor.A = 255; GlassColor.SelectedColor = glassColor; GlassPath.Text = _previewStyle.GlassTexture; GlassPadding.Pad = _previewStyle.GlassPadding; FramePath.Text = _previewStyle.FrameTexture; FramePadding.Pad = _previewStyle.FramePadding; }
public MediaQueryData( Size size = null, float devicePixelRatio = 1.0f, float textScaleFactor = 1.0f, Brightness platformBrightness = Brightness.light, EdgeInsets viewInsets = null, EdgeInsets padding = null, bool alwaysUse24HourFormat = false, bool accessibleNavigation = false, bool invertColors = false, bool disableAnimations = false, bool boldText = false ) { this.size = size ?? Size.zero; this.devicePixelRatio = devicePixelRatio; this.textScaleFactor = textScaleFactor; this.platformBrightness = platformBrightness; this.viewInsets = viewInsets ?? EdgeInsets.zero; this.padding = padding ?? EdgeInsets.zero; this.alwaysUse24HourFormat = alwaysUse24HourFormat; this.accessibleNavigation = accessibleNavigation; this.invertColors = invertColors; this.disableAnimations = disableAnimations; this.boldText = boldText; }
/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { int hashCode = 41; if (FileId != null) { hashCode = hashCode * 59 + FileId.GetHashCode(); } if (PageRange != null) { hashCode = hashCode * 59 + PageRange.GetHashCode(); } hashCode = hashCode * 59 + RoiLeft.GetHashCode(); hashCode = hashCode * 59 + RoiTop.GetHashCode(); hashCode = hashCode * 59 + RoiWidth.GetHashCode(); hashCode = hashCode * 59 + RoiHeight.GetHashCode(); hashCode = hashCode * 59 + GammaCorrection.GetHashCode(); hashCode = hashCode * 59 + Brightness.GetHashCode(); hashCode = hashCode * 59 + Contrast.GetHashCode(); hashCode = hashCode * 59 + Saturation.GetHashCode(); hashCode = hashCode * 59 + AutoContrastEnhancement.GetHashCode(); hashCode = hashCode * 59 + ContrastHistogramStretch.GetHashCode(); return(hashCode); } }
/// <summary> /// Finalizes the color by appliing the overall brightness and opacity.<br/> /// This method should always be the last call of a <see cref="GetColorAtPoint" /> implementation. /// </summary> /// <param name="color">The color to finalize.</param> /// <returns>The finalized color.</returns> protected virtual Color FinalizeColor(Color color) { if (ColorCorrections.Count > 0) { foreach (IColorCorrection colorCorrection in ColorCorrections) { color = colorCorrection.ApplyTo(color); } } // Since we use HSV to calculate there is no way to make a color 'brighter' than 100% // Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness' // THIS IS NOT A HSB CALCULATION!!! if (Brightness < 1) { color = color.MultiplyHSV(value: Brightness.Clamp(0, 1)); } if (Opacity < 1) { color = color.MultiplyA(Opacity.Clamp(0, 1)); } return(color); }
private void Update(EvaluationContext context) { var hue = (Hue.GetValue(context) % 1) * 360f; // + Saturation.GetValue(context); var sat = Saturation.GetValue(context); // + Saturation.GetValue(context); var brightness = Brightness.GetValue(context); // + Saturation.GetValue(context); float fSatR = 1; float fSatG = 1; float fSatB = 1; if (hue < 120.0f) { fSatR = (120.0f - hue) / 60.0f; fSatG = hue / 60.0f; fSatB = 0.0f; } else if (hue < 240.0f) { fSatR = 0.0f; fSatG = (240.0f - hue) / 60.0f; fSatB = (hue - 120.0f) / 60.0f; } else { fSatR = (hue - 240.0f) / 60.0f; fSatG = 0.0f; fSatB = (360.0f - hue) / 60.0f; } fSatR = (fSatR < 1.0f) ? fSatR : 1.0f; fSatG = (fSatG < 1.0f) ? fSatG : 1.0f; fSatB = (fSatB < 1.0f) ? fSatB : 1.0f; var fTmpR = 2.0f * sat * fSatR + (1.0f - sat); var fTmpG = 2.0f * sat * fSatG + (1.0f - sat); var fTmpB = 2.0f * sat * fSatB + (1.0f - sat); float fR, fG, fB; if (brightness < 0.5f) { fR = brightness * fTmpR; fG = brightness * fTmpG; fB = brightness * fTmpB; } else { fR = (1.0f - brightness) * fTmpR + 2.0f * brightness - 1.0f; fG = (1.0f - brightness) * fTmpG + 2.0f * brightness - 1.0f; fB = (1.0f - brightness) * fTmpB + 2.0f * brightness - 1.0f; } // // Color.Value.X = brightness; // Color.Value.Y = fG; // Color.Value.Z = fB; Color.Value = new Vector4(fR, fG, fB, Alpha.GetValue(context)); //Color.Value = new Vector4(hue, sat, brightness, Alpha.GetValue(context)); }
/// <summary> /// Returns true if ImageAdjustParameters instances are equal /// </summary> /// <param name="input">Instance of ImageAdjustParameters to be compared</param> /// <returns>Boolean</returns> public bool Equals(ImageAdjustParameters input) { if (input == null) { return(false); } return (( FileId == input.FileId || (FileId != null && FileId.Equals(input.FileId)) ) && ( PageRange == input.PageRange || (PageRange != null && PageRange.Equals(input.PageRange)) ) && ( RoiLeft == input.RoiLeft || RoiLeft.Equals(input.RoiLeft) ) && ( RoiTop == input.RoiTop || RoiTop.Equals(input.RoiTop) ) && ( RoiWidth == input.RoiWidth || RoiWidth.Equals(input.RoiWidth) ) && ( RoiHeight == input.RoiHeight || RoiHeight.Equals(input.RoiHeight) ) && ( GammaCorrection == input.GammaCorrection || GammaCorrection.Equals(input.GammaCorrection) ) && ( Brightness == input.Brightness || Brightness.Equals(input.Brightness) ) && ( Contrast == input.Contrast || Contrast.Equals(input.Contrast) ) && ( Saturation == input.Saturation || Saturation.Equals(input.Saturation) ) && ( AutoContrastEnhancement == input.AutoContrastEnhancement || AutoContrastEnhancement.Equals(input.AutoContrastEnhancement) ) && ( ContrastHistogramStretch == input.ContrastHistogramStretch || ContrastHistogramStretch.Equals(input.ContrastHistogramStretch) )); }
public PicBACWindow(BitmapSource bs) { InitializeComponent(); this.bs = bs; Content.DataContext = picBACControl; Brightness.AddHandler(Slider.MouseLeftButtonUpEvent, new MouseButtonEventHandler(Slider_MouseLeftButtonUp), true); Contrast.AddHandler(Slider.MouseLeftButtonUpEvent, new MouseButtonEventHandler(Slider_MouseLeftButtonUp), true); }
public async Task <Brightness> GetBrightnessInfo() { var response = await _nanoleafHttpClient.SendGetRequest("state/brightness"); Brightness brightnessInfo = JsonConvert.DeserializeObject <Brightness>(response); return(brightnessInfo); }
//************************* // Initiazlier //************************* //Initalizer //Generate Initial Values private void ValueIntializer() { short value = (short)brightnessTrack.Value; Brightness.SetBrightness((byte)value); brightnessLabel.Text = value.ToString(); systemTime.Text = DateTime.Now.ToString("hh:mm:ss tt"); }
private IActionResult CreateRandomBrightnessLikeMessage(int min, int max) { var message = new Brightness { Value = _faker.Random.Int(min, max), Max = max, Min = min }; return(Ok(message)); }
public override XmlNode SerializeToXML(XmlDocument xdoc) { XmlNode xn = base.SerializeToXML(xdoc); xn.Attributes.Append(xdoc.CreateAttribute("Brightness")).Value = Brightness.ToString(nfi); xn.Attributes.Append(xdoc.CreateAttribute("Normalize")).Value = Normalize.ToString(); return(xn); }
void Start() { _controllerManager = GameManager.controllerManager; _brightness = GameManager.brightness; _postProcessingManager = GameManager.postProcessingManager; CreateSupportedResolutionOptions(); SetIndexValues(); }
/// <summary> /// Adjusts brightness modifying all channels of RGB color space /// </summary> private static void AdjustLightnessRgb() { using (var reader = ImageReader.Create("../../../../_Input/Chicago.jpg")) using (var brightness = new Brightness(brightnessAmount)) using (var writer = ImageWriter.Create("../../../../_Output/AdjustLightnessRgb.jpg")) { Pipeline.Run(reader + brightness + writer); } }
public static async Task Main(string[] args) { configService.Init(); ConfigOptions options = configService.GetConfig(); Console.WriteLine("# SMART Led Lights Controller"); Console.WriteLine(" - Base URL: " + options.LightsUrl); Console.WriteLine(); // Login Authentication auth = new Authentication(options.LightsUrl); LoginResponse authResponse = auth.Login(); if (!auth.Verify(authResponse)) { Console.WriteLine(Environment.NewLine + "Press Any Key to exit!"); Console.Read(); } // Setup Mode Mode modeService = new Mode(options.LightsUrl); modeService.GetMode(authResponse); modeService.SetMode(authResponse, "rt"); RealTime realTimeMode = new RealTime(options.LightsUrl, 7777, options.LedCount, options.IsRGBWSet); // Setup Brightness Brightness brightness = new Brightness(options.LightsUrl); brightness.GetBrightness(authResponse); brightness.SetBrightness(authResponse, 100); switch (options.Mode) { case 1: // A Demo Mode CarolDemoMode carolDemoMode = new CarolDemoMode(options.LedCount, options.IsRGBWSet, realTimeMode); Console.Read(); Task t = carolDemoMode.Run(authResponse); t.Wait(); break; case 2: // Flash each LED to allow mapping MapLinesMode mapTreeLightsMode = new MapLinesMode(options.LedCount, realTimeMode); Console.Read(); Task t2 = mapTreeLightsMode.Run(authResponse); t2.Wait(); break; } // Reset when done. modeService.SetMode(authResponse, "movie"); brightness.SetBrightness(authResponse, 80); Console.WriteLine(Environment.NewLine + "Press Any Key to exit!"); Console.Read(); }
/// <summary> /// Adjusts brightness using memory-friendly Pipeline API /// </summary> private static void BrightnessMemoryFriendly() { using (var reader = ImageReader.Create("../../../../_Input/Chicago.jpg")) using (var brightness = new Brightness(0.1f)) using (var writer = ImageWriter.Create("../../../../_Output/BrightnessMemoryFriendly.jpg")) { Pipeline.Run(reader + brightness + writer); } }
private void defaultTimer_Tick(object sender, EventArgs e) { short value = (short)brightnessTrack.Value; string currentBrightness = value.ToString(); Brightness.SetBrightness((byte)value); brightnessLabel.Text = currentBrightness; currentBrightnessLbl.Text = "Current Brightness: " + brightnessLabel.Text; }
void Start() { vignette = Camera.main.GetComponent <VignetteAndChromaticAberration>(); originalVignette = vignette.intensity; originalBlur = vignette.blur; originalDistance = vignette.blurDistance; brightness = Camera.main.GetComponent <Brightness>(); //DoPause(); UnPause(); }
/// <summary> /// Processes the image. /// </summary> /// <param name="factory"> /// The the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing /// the image to process. /// </param> /// <param name="image">The current image to process</param> /// <param name="newImage">The new Image to return</param> /// <returns> /// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class. /// </returns> public Image TransformImage(ImageFactory factory, Image image, Image newImage) { using (Graphics graphics = Graphics.FromImage(newImage)) { using (ImageAttributes attributes = new ImageAttributes()) { attributes.SetColorMatrix(this.Matrix); Rectangle rectangle = new Rectangle(0, 0, image.Width, image.Height); graphics.DrawImage(image, rectangle, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes); // Overlay the image with some semi-transparent colors to finish the effect. using (GraphicsPath path = new GraphicsPath()) { path.AddRectangle(rectangle); // Paint a burgundy rectangle with a transparency of ~30% over the image. // Paint a blue rectangle with a transparency of 20% over the image. using (SolidBrush brush = new SolidBrush(Color.FromArgb(77, 38, 14, 28))) { Region oldClip = graphics.Clip; graphics.Clip = new Region(rectangle); graphics.FillRectangle(brush, rectangle); // Fill the blue. brush.Color = Color.FromArgb(51, 29, 32, 59); graphics.FillRectangle(brush, rectangle); graphics.Clip = oldClip; } } } } // Add brightness and contrast to finish the effect. factory.Update(newImage); Brightness brightness = new Brightness { DynamicParameter = 5 }; newImage = (Bitmap)brightness.ProcessImage(factory); factory.Update(newImage); Contrast contrast = new Contrast { DynamicParameter = 85 }; newImage = (Bitmap)contrast.ProcessImage(factory); // Reassign the image. image.Dispose(); image = newImage; return(image); }
private void Start() { _brightness = GameManager.brightness; _controllerManager = GameManager.controllerManager; _audioSettingsManager = GameManager.audioSettingsManager; _optionButtons = _optionsPanel.GetComponentsInChildren <Button>(); _audioSliders = _audioPanel.GetComponentsInChildren <Slider>(); _videoButtons = _videoPanel.GetComponentsInChildren <Button>(); _controlButton = _controlsPanel.GetComponentInChildren <Button>(); _instructionButton = _instructionsPanel.GetComponentInChildren <Button>(); }
/// <summary> /// シークバーのプログレスチェンジイベント /// </summary> /// <param name="s">オブジェクト</param> /// <param name="e">イベントのデータ</param> private async void OnProgressChanged(object s, SeekBar.ProgressChangedEventArgs e) { var textViewAlphaValue = (TextView)FindViewById(Resource.Id.alpha_value); textViewAlphaValue.Text = e.Progress.ToString() + " %"; var brightness = new Brightness(); var mutableBitmap = await Task.Run(() => brightness.GoImageProcessing(mBitmap, e.Progress)); var imageView = (ImageView)FindViewById(Resource.Id.image); imageView.SetImageBitmap(mutableBitmap.Copy(Bitmap.Config.Argb8888, false)); }
/// <summary> /// 设置遮罩亮度 /// </summary> private void setBrightness() { for (var i = 0; i < this._shades.Count; i++) { this._shades[i].AdjustBrightness(Common.Config.Monitors[i].Alpha); } if (this.ckxAlpha.Checked) // TODO:收集屏幕亮度,未实现单屏亮度收集 { Brightness.Save(Common.Config.Alpha); } }
/// <summary> /// Invokes the Lighting Brightness event. /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float InvokeBrightness(int x, int y) { var args = new LightingBrightnessEventArgs { X = x, Y = y, Brightness = 0.0f }; Brightness.Invoke(args); return(args.Handled ? args.Brightness : -1.0f); }
//Attempt to change brightness; private void Awake() { if (lights) { DestroyImmediate(gameObject); } else { DontDestroyOnLoad(gameObject); lights = this; } }
/// <summary> /// Initializes a new instance of the <see cref="ColorInfo" /> struct. /// </summary> /// <param name="color">The color.</param> public ColorInfo(Color color) : this() { Color = color; Count = 1; Hue = color.GetHue(); Saturation = color.GetSaturation(); Brightness = color.GetBrightness(); HueHashCode = Hue.GetHashCode(); SaturationHashCode = Saturation.GetHashCode(); BrightnessHashCode = Brightness.GetHashCode(); }
public void TestBrightnessRegex() { const string Querystring = "brightness=56"; const int Expected = 56; Brightness brightness = new Brightness(); brightness.MatchRegexIndex(Querystring); int actual = brightness.DynamicParameter; Assert.AreEqual(Expected, actual); }
void BrightnessThread() { while (true) { myBrightnessSamples[myCurrentSample++] = GetLumens(); myCurrentSample %= myBrightnessSamples.Length; Brightness currentBrightness = CalculateBrightness(); if (currentBrightness != myBrightness) { myBrightness = currentBrightness; InvokeSensorMessage(); } Thread.Sleep(1000); } }
public static void ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness) { if (visibility == Visibility.Dynamic) { VisibilityControl vc = go.AddComponent(typeof(VisibilityControl)) as VisibilityControl; vc.Setup(line); } else if (visibility == Visibility.Static) { VisibilityControlStatic vcs = go.AddComponent(typeof(VisibilityControlStatic)) as VisibilityControlStatic; vcs.Setup(line); } else if (visibility == Visibility.Always) { VisibilityControlAlways vca = go.AddComponent(typeof(VisibilityControlAlways)) as VisibilityControlAlways; vca.Setup(line); } if (brightness == Brightness.Fog) { BrightnessControl bc = go.AddComponent(typeof(BrightnessControl)) as BrightnessControl; bc.Setup(line); } if (visibility >= Visibility.NotControlled && brightness >= Brightness.Normal) { Debug.LogWarning ("VectorManager: Nothing to do for " + line.vectorObject.name + " in ObjectSetup"); } }
/// <summary> /// Sets the backlight brightness to the given level /// </summary> /// <param name="brightness"> /// The level to set the backlight brightness /// </param> public virtual void SetBacklightBrightness(Brightness brightness) { DecoratedSerialLcd.SetBacklightBrightness(brightness); }
void Start() { vignette = Camera.main.GetComponent<VignetteAndChromaticAberration>(); originalVignette = vignette.intensity; originalBlur = vignette.blur; originalDistance = vignette.blurDistance; brightness = Camera.main.GetComponent<Brightness>(); DoPause(); }
public SPI_VFDisplay(SPI.SPI_module spiBus, Cpu.Pin latchPin, Brightness brightness) { var spiConfig = new SPI.Configuration( Cpu.Pin.GPIO_NONE, //latchPin, false, // active state 0, // setup time 0, // hold time false, // clock idle state true, // clock edge 1000, // clock rate spiBus); _spi = new SPI(spiConfig); _latchPort = new OutputPort(latchPin, true); //default to 2x20 display (SAMSUNG 20T202DA2JA) begin(20, 2, brightness); }
public void setBrightness(Brightness brightness) { // set the brightness (only if a valid value is passed if (brightness <= Brightness.VFD_BRIGHTNESS25) { _brightness = (byte)brightness; command((byte)(VFD_FUNCTIONSET | _brightness | _linemode)); } }
public void begin(byte columns, byte lines, Brightness brightness) { // set number of lines if (lines > 1) _linemode = VFD_2LINE; else _linemode = VFD_1LINE; // save off for address translation _numlines = lines; // turn the display on with no cursor or blinking default _displaycontrol = VFD_DISPLAYON; _cursormode = VFD_CURSOROFF; _blinkmode = VFD_BLINKOFF; _shiftmode = VFD_ENTRYLEFT; _incrementmode = VFD_ENTRYSHIFTDECREMENT; // init the display display(); //catch bad values if (brightness > Brightness.VFD_BRIGHTNESS25) _brightness = (byte)Brightness.VFD_BRIGHTNESS100; else _brightness = (byte)brightness; // set the brightness and push the linecount with VFD_SETFUNCTION setBrightness(brightness); // set cursor shift for romance lnaguages leftToRight(); // clear the display clear(); // set starting address to column 0, row 0 home(); }
void Awake() { message = GameObject.FindGameObjectWithTag ("UI").transform.GetChild(0).GetComponent<Text> (); inventory = GameObject.FindGameObjectWithTag ("UI").transform.GetChild (1).GetComponent<PlayerInventory> (); brightness = GameObject.FindGameObjectWithTag ("Light").GetComponent<Brightness> (); }
/// <summary> /// Sets the backlight brightness to the given level /// </summary> /// <param name="brightness"> /// The level to set the backlight brightness /// </param> public void SetBacklightBrightness(Brightness brightness) { SendCommand(Commands.SetBacklightBrightness, (byte)brightness); }
public void SetBrightnessLimit(Brightness brightness) { BrightnessLimit = m_brightnessValue[brightness]; }
public static void ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness) { ObjectSetup (go, line, visibility, brightness, true); }
/// <summary> /// Brightness algorithm. Here we create a new window from where we implement the algorithm. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void brightness_Click(object sender, RoutedEventArgs e) { if (m_data.M_inputFilename == string.Empty || m_data.M_bitmap == null) { MessageBox.Show("Open image first!", "ArgumentsNull", MessageBoxButton.OK, MessageBoxImage.Error); return; } try { Brightness brightness1 = new Brightness(m_data, m_vm); brightness1.Owner = this; brightness1.Show(); } catch (FileNotFoundException ex) { MessageBox.Show(ex.Message, "FileNotFoundException", MessageBoxButton.OK, MessageBoxImage.Error); } catch (ArgumentException ex) { MessageBox.Show(ex.Message, "ArgumentException", MessageBoxButton.OK, MessageBoxImage.Error); } catch (InvalidOperationException ex) { MessageBox.Show(ex.Message, "InvalidOperationException", MessageBoxButton.OK, MessageBoxImage.Error); } catch (IndexOutOfRangeException ex) { MessageBox.Show(ex.Message, "IndexOutOfRangeException", MessageBoxButton.OK, MessageBoxImage.Error); } catch (Exception ex) { MessageBox.Show(ex.Message, "Exception", MessageBoxButton.OK, MessageBoxImage.Error); } }
/// <summary> /// Sets the backlight brightness to the given level /// </summary> /// <param name="brightness"> /// The level to set the backlight brightness /// </param> public void SetBacklightBrightness(Brightness brightness) { }
public static void ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) { var vc = go.GetComponent(typeof(VisibilityControl)) as VisibilityControl; var vcs = go.GetComponent(typeof(VisibilityControlStatic)) as VisibilityControlStatic; var vca = go.GetComponent(typeof(VisibilityControlAlways)) as VisibilityControlAlways; var bc = go.GetComponent(typeof(BrightnessControl)) as BrightnessControl; if (visibility == Visibility.None) { if (vc) { MonoBehaviour.Destroy(vc); } if (vcs) { MonoBehaviour.Destroy(vcs); } if (vca) { MonoBehaviour.Destroy(vca); } } if (visibility == Visibility.Dynamic) { if (vc == null) { vc = go.AddComponent (typeof(VisibilityControl)) as VisibilityControl; vc.Setup (line, makeBounds); if (bc != null) { bc.SetUseLine(false); } } } else if (visibility == Visibility.Static) { if (vcs == null) { vcs = go.AddComponent (typeof(VisibilityControlStatic)) as VisibilityControlStatic; vcs.Setup (line, makeBounds); if (bc != null) { bc.SetUseLine(false); } } } else if (visibility == Visibility.Always) { if (vca == null) { vca = go.AddComponent (typeof(VisibilityControlAlways)) as VisibilityControlAlways; vca.Setup (line); if (bc != null) { bc.SetUseLine(false); } } } if (brightness == Brightness.Fog) { if (bc == null) { bc = go.AddComponent (typeof(BrightnessControl)) as BrightnessControl; if (vc == null && vcs == null && vca == null) { bc.Setup (line, true); } else { bc.Setup (line, false); } } } else { if (bc) { MonoBehaviour.Destroy (bc); } } }
/// <summary> /// Alters the brightness component of the image. /// </summary> /// <param name="source">The image this method extends.</param> /// <param name="amount">The new brightness of the image. Must be between -100 and 100.</param> /// <param name="rectangle"> /// The <see cref="Rectangle"/> structure that specifies the portion of the image object to alter. /// </param> /// <param name="progressHandler">A delegate which is called as progress is made processing the image.</param> /// <returns>The <see cref="Image"/>.</returns> public static Image Brightness(this Image source, int amount, Rectangle rectangle, ProgressEventHandler progressHandler = null) { Brightness processor = new Brightness(amount); processor.OnProgress += progressHandler; try { return source.Process(rectangle, processor); } finally { processor.OnProgress -= progressHandler; } }