public BehaveTreeEditor ()
	{
		hideFlags = HideFlags.DontSave;
		
		if (s_Instance != null)
		{
			Debug.LogError ("Trying to create two instances of singleton. Self destruction in 3...");
			Destroy (this);
			return;
		}
		
		Behave.Editor.TreeEditor.Init (this);
		
		s_Instance = this;
		
		title = "Behave editor";
	}
	public void OnDestroy ()
	{
		s_Instance = null;
		Behave.Editor.TreeEditor.Instance.OnDestroy ();
	}