public override void PlayDead() { if (this.dead == true) { return; } this.dead = true; if (this.animator != null) { this.animator.SetInteger("State", 0); } if (this.charModel == null) { return; } if (this.hpBar != null) { Destroy(this.hpBar.gameObject); } BattleControllor.RemoveMonster(this); this.charModel.PlayDead(); StartCoroutine(Remove()); }