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C# (CSharp) BattleCharacter.ApplyBuff Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
BattleCharacter
Méthode/Fonction:
ApplyBuff
Exemples au hotexamples.com:
1
C# (CSharp) BattleCharacter.ApplyBuff - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
BattleCharacter.ApplyBuff
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
AddBuff(5)
Distance2D(4)
GetStatWithModifiers(3)
DealDamageTo(3)
Clone(3)
Distance(3)
ApplayDamage(2)
Attack(2)
CalculatePointInFront(2)
DamagedByElementAttack(2)
DecayBuffs(2)
AddBsp(2)
GetStatBuffState(2)
CreateAction(1)
Create(1)
DamagedByNormalAttack(1)
AddAtkRate(1)
Defend(1)
DecreaseHp(1)
DecreaseHpByRate(1)
DistanceSqr(1)
GainMp(1)
GetAffinityResistance(1)
GetComponent(1)
GetCoolDwon(1)
GetDamageMultiplier(1)
CombatTimeLeft(1)
CanUndoMove(1)
ClearAbnormalStatus(1)
AddStatus(1)
AddFromDamageRate(1)
AddFromNormalAttackRate(1)
AddHP(1)
AddHpRate(1)
AddHpRegeneration(1)
AddNoGetDamaged(1)
AddNormalAttackNum(1)
AddSpRegeneration(1)
AddSpdRate(1)
AddToDamageRate(1)
ClearAbnormal(1)
AddToNormalAttackRate(1)
Animate(1)
ApplyBuff(1)
ApplyStatusEffect(1)
AsList(1)
CalculatePointAtSide(1)
CanAct(1)
CanApplyStatusEffect(1)
ChangeHP(1)
Méthodes fréquemment utilisées
AddBuff (5)
Distance2D (4)
GetStatWithModifiers (3)
DealDamageTo (3)
Clone (3)
Distance (3)
ApplayDamage (2)
Attack (2)
CalculatePointInFront (2)
DamagedByElementAttack (2)
Méthodes fréquemment utilisées
DecayBuffs (2)
AddBsp (2)
GetStatBuffState (2)
CreateAction (1)
Create (1)
DamagedByNormalAttack (1)
AddAtkRate (1)
Defend (1)
DecreaseHp (1)
DecreaseHpByRate (1)
DistanceSqr (1)
GainMp (1)
GetAffinityResistance (1)
GetComponent (1)
GetCoolDwon (1)
GetDamageMultiplier (1)
CombatTimeLeft (1)
CanUndoMove (1)
ClearAbnormalStatus (1)
AddStatus (1)
Méthodes fréquemment utilisées
DistanceSqr (1)
GainMp (1)
GetAffinityResistance (1)
GetComponent (1)
GetCoolDwon (1)
GetDamageMultiplier (1)
CombatTimeLeft (1)
CanUndoMove (1)
ClearAbnormalStatus (1)
AddStatus (1)
AddFromDamageRate (1)
AddFromNormalAttackRate (1)
AddHP (1)
AddHpRate (1)
AddHpRegeneration (1)
AddNoGetDamaged (1)
AddNormalAttackNum (1)
AddSpRegeneration (1)
AddSpdRate (1)
AddToDamageRate (1)
ClearAbnormal (1)
AddToNormalAttackRate (1)
Animate (1)
ApplyBuff (1)
ApplyStatusEffect (1)
AsList (1)
CalculatePointAtSide (1)
CanAct (1)
CanApplyStatusEffect (1)
ChangeHP (1)
Méthodes fréquemment utilisées
AddFromDamageRate (1)
AddFromNormalAttackRate (1)
AddHP (1)
AddHpRate (1)
AddHpRegeneration (1)
AddNoGetDamaged (1)
AddNormalAttackNum (1)
AddSpRegeneration (1)
AddSpdRate (1)
AddToDamageRate (1)
ClearAbnormal (1)
AddToNormalAttackRate (1)
Animate (1)
ApplyBuff (1)
ApplyStatusEffect (1)
AsList (1)
CalculatePointAtSide (1)
CanAct (1)
CanApplyStatusEffect (1)
ChangeHP (1)
GetStatusEffectResistance (1)
Exemple #1
0
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public void ApplyTo(BattleCharacter target) { target.ApplyBuff(_stat, _factor, _duration); }
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