Exemple #1
0
            private void CreateCharacterStatus(BaseStatus.Character _character)
            {
                BaseStatus status;

                switch (_character)
                {
                case BaseStatus.Character.Player:
                    status = new StatusPlayer();
                    status.SetStatus(hp_, mp_, attack_, speed_, name_, startLevel_, ID_);
                    BaseStatus.CreateStatusObject <StatusPlayer>(status);
                    break;

                case BaseStatus.Character.Enemy:
                    status = new StatusEnemy();
                    status.SetStatus(hp_, mp_, attack_, speed_, name_, startLevel_, ID_);
                    BaseStatus.CreateStatusObject <StatusEnemy>(status);
                    break;

                default:
                    status = new BaseStatus();
                    break;
                }
            }