public BasePrice CalcPrice(int level, bool premium) { return(BasePrice.CalcBuildPrice(DefaultPrice(), level, premium)); }
public static BasePrice CalcPrice(bool premium) { return(BasePrice.CalcBuildPrice(_bp, 1, premium)); }
public BasePrice CalcPrice(int level, bool premium) { return(BasePrice.CalcBuildPrice(DefaultPrice(), level, premium, _buildCostUpdateModifer)); }
public BasePrice CalcPrice(int level, bool premiumIsActive) { return(BasePrice.CalcBuildPrice(DefaultPrice(), level, premiumIsActive, GameMathStats.BuildCostUpdateModifer)); }