public object DeserializeFrom(ushort opcode, byte[] bytes, int index, int count) { var type = (EMsgSC)opcode; switch (type) { //ping case EMsgSC.C2G_PlayerPing: return(BaseFormater.FromBytes <Msg_C2G_PlayerPing>(bytes, index, count)); case EMsgSC.G2C_PlayerPing: return(BaseFormater.FromBytes <Msg_G2C_PlayerPing>(bytes, index, count)); //login case EMsgSC.L2C_JoinRoomResult: return(BaseFormater.FromBytes <Msg_L2C_JoinRoomResult>(bytes, index, count)); case EMsgSC.C2L_Test: return(BaseFormater.FromBytes <Msg_C2L_Test>(bytes, index, count)); case EMsgSC.C2L_JoinRoom: return(BaseFormater.FromBytes <Msg_C2L_JoinRoom>(bytes, index, count)); case EMsgSC.C2L_LeaveRoom: return(BaseFormater.FromBytes <Msg_C2L_LeaveRoom>(bytes, index, count)); case EMsgSC.C2G_LoadingProgress: return(BaseFormater.FromBytes <Msg_C2G_LoadingProgress>(bytes, index, count)); //room case EMsgSC.G2C_Hello: return(BaseFormater.FromBytes <Msg_G2C_Hello>(bytes, index, count)); case EMsgSC.G2C_FrameData: return(BaseFormater.FromBytes <Msg_ServerFrames>(bytes, index, count)); case EMsgSC.G2C_RepMissFrame: return(BaseFormater.FromBytes <Msg_RepMissFrame>(bytes, index, count)); case EMsgSC.G2C_GameEvent: return(BaseFormater.FromBytes <Msg_G2C_GameEvent>(bytes, index, count)); case EMsgSC.G2C_GameStartInfo: return(BaseFormater.FromBytes <Msg_G2C_GameStartInfo>(bytes, index, count)); case EMsgSC.G2C_LoadingProgress: return(BaseFormater.FromBytes <Msg_G2C_LoadingProgress>(bytes, index, count)); case EMsgSC.G2C_AllFinishedLoaded: return(BaseFormater.FromBytes <Msg_G2C_AllFinishedLoaded>(bytes, index, count)); case EMsgSC.C2G_PlayerInput: return(BaseFormater.FromBytes <Msg_PlayerInput>(bytes, index, count)); case EMsgSC.C2G_ReqMissFrame: return(BaseFormater.FromBytes <Msg_ReqMissFrame>(bytes, index, count)); case EMsgSC.C2G_RepMissFrameAck: return(BaseFormater.FromBytes <Msg_RepMissFrameAck>(bytes, index, count)); case EMsgSC.C2G_HashCode: return(BaseFormater.FromBytes <Msg_HashCode>(bytes, index, count)); } return(null); }
public object DeserializeFrom(ushort opcode, byte[] bytes, int index, int count) { var type = (EMsgType)opcode; switch (type) { case EMsgType.JoinRoom: return(BaseFormater.FromBytes <Msg_JoinRoom>(bytes, index, count)); case EMsgType.QuitRoom: return(BaseFormater.FromBytes <Msg_QuitRoom>(bytes, index, count)); case EMsgType.PlayerInput: return(BaseFormater.FromBytes <Msg_PlayerInput>(bytes, index, count)); case EMsgType.FrameInput: return(BaseFormater.FromBytes <Msg_FrameInput>(bytes, index, count)); case EMsgType.StartGame: return(BaseFormater.FromBytes <Msg_StartGame>(bytes, index, count)); } return(null); }
// Token: 0x06000195 RID: 405 RVA: 0x00005B38 File Offset: 0x00003D38 public object DeserializeFrom(ushort opcode, byte[] bytes, int index, int count) { if (opcode <= 25) { switch (opcode) { case 6: return(BaseFormater.FromBytes <Msg_ReqMissFrame>(bytes, index, count)); case 7: return(BaseFormater.FromBytes <Msg_RepMissFrameAck>(bytes, index, count)); case 8: return(BaseFormater.FromBytes <Msg_RepMissFrame>(bytes, index, count)); case 9: return(BaseFormater.FromBytes <Msg_HashCode>(bytes, index, count)); case 10: return(BaseFormater.FromBytes <Msg_PlayerInput>(bytes, index, count)); case 11: return(BaseFormater.FromBytes <Msg_ServerFrames>(bytes, index, count)); case 12: return(BaseFormater.FromBytes <Msg_C2G_PlayerPing>(bytes, index, count)); case 13: return(BaseFormater.FromBytes <Msg_G2C_PlayerPing>(bytes, index, count)); default: if (opcode == 25) { return(BaseFormater.FromBytes <Msg_C2L_JoinRoom>(bytes, index, count)); } break; } } else { if (opcode == 27) { return(BaseFormater.FromBytes <Msg_L2C_JoinRoomResult>(bytes, index, count)); } if (opcode == 30) { return(BaseFormater.FromBytes <Msg_C2L_LeaveRoom>(bytes, index, count)); } switch (opcode) { case 39: return(BaseFormater.FromBytes <Msg_G2C_Hello>(bytes, index, count)); case 40: return(BaseFormater.FromBytes <Msg_G2C_GameStartInfo>(bytes, index, count)); case 41: return(BaseFormater.FromBytes <Msg_C2G_LoadingProgress>(bytes, index, count)); case 42: return(BaseFormater.FromBytes <Msg_G2C_LoadingProgress>(bytes, index, count)); case 43: return(BaseFormater.FromBytes <Msg_G2C_AllFinishedLoaded>(bytes, index, count)); case 47: return(BaseFormater.FromBytes <Msg_G2C_GameEvent>(bytes, index, count)); } } return(null); }