Exemple #1
0
        public static void SetStats(BaseCreature steed)
        {
            steed.SetStr(201, 210);
            steed.SetDex(101, 110);
            steed.SetInt(101, 115);

            steed.SetHits(201, 220);

            steed.SetDamage(20, 24);

            steed.SetDamageType(ResistanceType.Physical, 25);
            steed.SetDamageType(ResistanceType.Fire, 75);

            steed.SetResistance(ResistanceType.Physical, 60, 70);
            steed.SetResistance(ResistanceType.Fire, 90);
            steed.SetResistance(ResistanceType.Poison, 100);

            steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
            steed.SetSkill(SkillName.Tactics, 50.0);
            steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);

            steed.Fame  = 0;
            steed.Karma = 0;
        }
Exemple #2
0
        public static void SetStats(BaseCreature steed)
        {
            steed.SetStr(201, 210);
            steed.SetDex(101, 110);
            steed.SetInt(101, 115);

            steed.SetHits(201, 220);

            steed.SetDamage(20, 24);

            steed.SetDamageType(ResistanceType.Physical, 25);
            steed.SetDamageType(ResistanceType.Fire, 75);

            steed.SetResistance(ResistanceType.Physical, 60, 70);
            steed.SetResistance(ResistanceType.Fire, 90);
            steed.SetResistance(ResistanceType.Poison, 100);

            steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
            steed.SetSkill(SkillName.Tactics, 50.0);
            steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);

            steed.Fame = 0;
            steed.Karma = 0;
        }
Exemple #3
0
        public void Summonicate(TeiravonMobile necromancer, Type necrosummon, string name, int stat, int level, int damage, int res)
        {
            necromancer.BeginAction(typeof(NecroSummonGump));
            BaseCreature summon = (BaseCreature)Activator.CreateInstance(necrosummon);

            summon.Name         = name;
            summon.Level        = 0;
            summon.NoKillAwards = true;
            m_Player.BeginAction(typeof(NecroSummonGump));
            double variation   = (level / 2);
            int    bonus       = (int)(1.0 + (double)(level / 3.0)) * (necromancer.PlayerLevel);
            int    necrobonus  = (int)(necromancer.Skills[SkillName.Necromancy].Value / 4);
            double damageboost = 1.0 + ((bonus) / 100) + (necrobonus / 200);

            if (damageboost < 1.0)
            {
                damageboost = 1.0;
            }


            summon.SetStr(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + bonus);
            summon.SetDex(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + bonus);
            summon.SetInt(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + bonus);
            summon.SetHits(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + (int)(bonus / 2) + necrobonus);
            summon.SetStam(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + (int)(bonus / 2) + necrobonus);
            summon.SetMana(0);

            summon.SetDamage((int)(damageboost * (Utility.RandomMinMax(damage - (int)(damage / 2), damage))), (int)(damageboost * (Utility.RandomMinMax(damage, damage + (int)(damage / 4)))));
            summon.SetDamageType(ResistanceType.Physical, 100 - ((level - 1) * 10));
            summon.SetDamageType(ResistanceType.Fire, (level - 1) * 2);
            summon.SetDamageType(ResistanceType.Poison, ((level - 1) * 2) + ((level - 1) * 2));
            summon.SetDamageType(ResistanceType.Cold, (level - 1) * 2);
            summon.SetDamageType(ResistanceType.Energy, (level - 1) * 2);

            summon.Karma = necromancer.Karma;

            summon.Skills.MagicResist = necromancer.Skills.MagicResist;
            summon.SetSkill(SkillName.Wrestling, 55 + (level * 5), 75 + (level * 5));
            summon.SetSkill(SkillName.Tactics, 65 + (level * 5), 75 + (level * 5));

            summon.SetResistance(ResistanceType.Physical, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Fire, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Cold, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Poison, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Energy, (int)(res * 0.75), res);

            if (summon.Backpack != null)
            {
                summon.Backpack.Delete();
            }

            summon.ControlSlots  = 4;
            summon.Controled     = true;
            summon.ControlMaster = m_Player;

            Item pentagram = new BloodPentagram();

            Point3D p = new Point3D(m_Player.X - 2, m_Player.Y - 3, m_Player.Z);

            pentagram.MoveToWorld(p, m_Player.Map);

            m_Player.SendMessage("You begin summoning a {0} from the netherworld!", name);
            m_Player.Emote("*You see {0} begin summoning*", m_Player.Name);
            m_Player.RevealingAction();

            m_Player.FixedParticles(0x3779, 10, 100, 9502, 67, 7, EffectLayer.Head);
            m_Player.Freeze(TimeSpan.FromSeconds(4.0 * level));
            m_Player.PlaySound(0x24A);

            if (!(m_Player.Mounted) && (m_Player.Body.IsHuman))
            {
                m_Player.Animate(266, 7, 1, true, false, 0);
            }

            Timer m_EffectTimer = new EffectTimer(m_Player, 1, level - 1, DateTime.Now + TimeSpan.FromSeconds(3.0));

            m_EffectTimer.Start();

            DateTime SummonTime = DateTime.Now + TimeSpan.FromSeconds(4.0 * level);
            Timer    m_Timer    = new NecromancerSummonTimer(m_Player, summon, pentagram, SummonTime, m_EffectTimer);

            m_Timer.Start();
        }