Exemple #1
0
        public static void SetStats(BaseCreature steed)
        {
            steed.SetStr(201, 210);
            steed.SetDex(101, 110);
            steed.SetInt(101, 115);

            steed.SetHits(201, 220);

            steed.SetDamage(20, 24);

            steed.SetDamageType(ResistanceType.Physical, 25);
            steed.SetDamageType(ResistanceType.Fire, 75);

            steed.SetResistance(ResistanceType.Physical, 60, 70);
            steed.SetResistance(ResistanceType.Fire, 90);
            steed.SetResistance(ResistanceType.Poison, 100);

            steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
            steed.SetSkill(SkillName.Tactics, 50.0);
            steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);

            steed.Fame  = 0;
            steed.Karma = 0;
        }
Exemple #2
0
        public static void SetStats(BaseCreature steed)
        {
            steed.SetStr(201, 210);
            steed.SetDex(101, 110);
            steed.SetInt(101, 115);

            steed.SetHits(201, 220);

            steed.SetDamage(20, 24);

            steed.SetDamageType(ResistanceType.Physical, 25);
            steed.SetDamageType(ResistanceType.Fire, 75);

            steed.SetResistance(ResistanceType.Physical, 60, 70);
            steed.SetResistance(ResistanceType.Fire, 90);
            steed.SetResistance(ResistanceType.Poison, 100);

            steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
            steed.SetSkill(SkillName.Tactics, 50.0);
            steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);

            steed.Fame = 0;
            steed.Karma = 0;
        }
            protected override void OnTarget(Mobile from, object targeted)
            {
                PlayerMobile pm = from as PlayerMobile;

                if (this.m_Tasty.Deleted)
                {
                    return;
                }
                if (targeted is Mobile)
                {
                    if (targeted is BaseCreature)
                    {
                        BaseCreature creature = (BaseCreature)targeted;

                        this.Base1 = (creature.DamageMin);
                        this.Base2 = (creature.DamageMax);

                        this.Change1 = (int)((creature.DamageMin) * 1.10);
                        this.Change2 = (int)((creature.DamageMax) * 1.10);

                        this.Change6 = (creature.RawStr);
                        this.Change7 = (creature.RawDex);
                        this.Change8 = (creature.RawInt);

                        this.Change3 = (int)((creature.RawStr) * 1.15);
                        this.Change4 = (int)((creature.RawDex) * 1.15);
                        this.Change5 = (int)((creature.RawInt) * 1.15);

                        if ((creature.Controlled || creature.Summoned) && (from == creature.ControlMaster) && !(creature.Asleep))
                        {
                            creature.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
                            creature.PlaySound(0x1E9);

                            creature.SetDamage(this.Change1, this.Change2);

                            creature.RawStr = this.Change3;
                            creature.RawDex = this.Change4;
                            creature.RawInt = this.Change5;

                            from.SendMessage("You have increased the Stats of your pet by 15% and the Damage by 10% for 10 Minutes !!");
                            this.m_Tasty.m_Used = true;
                            creature.Asleep     = true;

                            Timer.DelayCall(TimeSpan.FromMinutes(10.0), delegate()
                            {
                                creature.SetDamage(this.Base1, this.Base2);

                                creature.RawStr = this.Change6;
                                creature.RawDex = this.Change7;
                                creature.RawInt = this.Change8;

                                this.m_Tasty.m_Used = true;
                                creature.Asleep     = false;
                                from.SendMessage("The effect of Irresistibly Tasty Treat is Finish !");

                                Timer.DelayCall(TimeSpan.FromMinutes(120.0), delegate()
                                {
                                    this.m_Tasty.m_Used = false;
                                });
                            });
                        }
                        else if ((creature.Controlled || creature.Summoned) && (from == creature.ControlMaster) && (creature.Asleep))
                        {
                            from.SendLocalizedMessage(502676);
                        }
                        else
                        {
                            from.SendLocalizedMessage(1113049);
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(500329);
                    }
                }
            }
Exemple #4
0
        public void Summonicate(TeiravonMobile necromancer, Type necrosummon, string name, int stat, int level, int damage, int res)
        {
            necromancer.BeginAction(typeof(NecroSummonGump));
            BaseCreature summon = (BaseCreature)Activator.CreateInstance(necrosummon);

            summon.Name         = name;
            summon.Level        = 0;
            summon.NoKillAwards = true;
            m_Player.BeginAction(typeof(NecroSummonGump));
            double variation   = (level / 2);
            int    bonus       = (int)(1.0 + (double)(level / 3.0)) * (necromancer.PlayerLevel);
            int    necrobonus  = (int)(necromancer.Skills[SkillName.Necromancy].Value / 4);
            double damageboost = 1.0 + ((bonus) / 100) + (necrobonus / 200);

            if (damageboost < 1.0)
            {
                damageboost = 1.0;
            }


            summon.SetStr(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + bonus);
            summon.SetDex(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + bonus);
            summon.SetInt(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + bonus);
            summon.SetHits(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + (int)(bonus / 2) + necrobonus);
            summon.SetStam(Utility.RandomMinMax(stat - (int)(20 * variation), stat + (int)(20 * variation)) + (int)(bonus / 2) + necrobonus);
            summon.SetMana(0);

            summon.SetDamage((int)(damageboost * (Utility.RandomMinMax(damage - (int)(damage / 2), damage))), (int)(damageboost * (Utility.RandomMinMax(damage, damage + (int)(damage / 4)))));
            summon.SetDamageType(ResistanceType.Physical, 100 - ((level - 1) * 10));
            summon.SetDamageType(ResistanceType.Fire, (level - 1) * 2);
            summon.SetDamageType(ResistanceType.Poison, ((level - 1) * 2) + ((level - 1) * 2));
            summon.SetDamageType(ResistanceType.Cold, (level - 1) * 2);
            summon.SetDamageType(ResistanceType.Energy, (level - 1) * 2);

            summon.Karma = necromancer.Karma;

            summon.Skills.MagicResist = necromancer.Skills.MagicResist;
            summon.SetSkill(SkillName.Wrestling, 55 + (level * 5), 75 + (level * 5));
            summon.SetSkill(SkillName.Tactics, 65 + (level * 5), 75 + (level * 5));

            summon.SetResistance(ResistanceType.Physical, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Fire, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Cold, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Poison, (int)(res * 0.75), res);
            summon.SetResistance(ResistanceType.Energy, (int)(res * 0.75), res);

            if (summon.Backpack != null)
            {
                summon.Backpack.Delete();
            }

            summon.ControlSlots  = 4;
            summon.Controled     = true;
            summon.ControlMaster = m_Player;

            Item pentagram = new BloodPentagram();

            Point3D p = new Point3D(m_Player.X - 2, m_Player.Y - 3, m_Player.Z);

            pentagram.MoveToWorld(p, m_Player.Map);

            m_Player.SendMessage("You begin summoning a {0} from the netherworld!", name);
            m_Player.Emote("*You see {0} begin summoning*", m_Player.Name);
            m_Player.RevealingAction();

            m_Player.FixedParticles(0x3779, 10, 100, 9502, 67, 7, EffectLayer.Head);
            m_Player.Freeze(TimeSpan.FromSeconds(4.0 * level));
            m_Player.PlaySound(0x24A);

            if (!(m_Player.Mounted) && (m_Player.Body.IsHuman))
            {
                m_Player.Animate(266, 7, 1, true, false, 0);
            }

            Timer m_EffectTimer = new EffectTimer(m_Player, 1, level - 1, DateTime.Now + TimeSpan.FromSeconds(3.0));

            m_EffectTimer.Start();

            DateTime SummonTime = DateTime.Now + TimeSpan.FromSeconds(4.0 * level);
            Timer    m_Timer    = new NecromancerSummonTimer(m_Player, summon, pentagram, SummonTime, m_EffectTimer);

            m_Timer.Start();
        }
Exemple #5
0
        public override void OnCast()
        {
            if (CheckSequence())
            {
                try
                {
                    //Choix du type de créature à ramener (Va définir des statistiques de base)
                    BaseCreature bc = Activator.CreateInstance(ReanimationGump.m_Entries[m_Summon].Creature) as BaseCreature;

                    if (bc != null)
                    {
                        Map map = Caster.Map;

                        if (map != null)
                        {
                            bc.ControlSlots = ReanimationGump.m_Entries[m_Summon].ControlSlot;

                            if ((Caster.Followers + bc.ControlSlots) > Caster.FollowersMax)
                            {
                                Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
                            }

                            /*else if (m_Corpse != null && m_Corpse.InBones)
                             * {
                             *  Caster.SendMessage("Vous ne pouvez animer la mort à partir de ce corps.");
                             * }*/
                            else if (m_Corpse != null && m_Corpse.Owner != null)
                            {
                                int x = m_Location.X, y = m_Location.Y, z = m_Location.Z;

                                if (map.CanSpawnMobile(x, y, z))
                                {
                                    int mindam = 0;
                                    int maxdam = 0;

                                    //Si on réanime le cadavre d'un joueur ou d'un npc, met les dégâts au minimum
                                    if (m_Corpse.Owner is PlayerMobile)
                                    {
                                        mindam = 10;
                                        maxdam = 15;
                                    }
                                    //Si on réanime une créature, met les dégâts à ceux de la créature
                                    else if (m_Corpse.Owner is BaseCreature)
                                    {
                                        mindam = ((int)(((BaseCreature)m_Corpse.Owner).DamageMin / 3));
                                        maxdam = ((int)(((BaseCreature)m_Corpse.Owner).DamageMax / 3));
                                    }

                                    //On assigne les statistiques du mort au monstre réanimé
                                    bc.SetStr((int)(m_Corpse.Owner.Str / 3));
                                    bc.SetDex((int)(m_Corpse.Owner.Dex / 3));
                                    bc.SetInt((int)(m_Corpse.Owner.Int / 3));
                                    bc.SetHits((int)(m_Corpse.Owner.HitsMax * 0.60));
                                    bc.SetStam((int)(m_Corpse.Owner.StamMax * 0.60));
                                    bc.SetMana((int)(m_Corpse.Owner.ManaMax * 0.60));
                                    bc.SetDamage((int)(Utility.RandomMinMax(mindam, maxdam)));

                                    BaseCreature.Summon(bc, true, Caster, m_Location, 0x217, TimeSpan.FromDays(90));

                                    if (m_Corpse != null)
                                    {
                                        m_Corpse.TurnToBones();
                                    }
                                }
                            }
                            else
                            {
                                Caster.SendMessage("Le corps que vous ciblez ne peut être réanimé !");
                            }
                        }
                    }
                }
                catch
                {
                    DoFizzle();
                }
            }

            FinishSequence();
        }
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (targeted is Mobile)
                {
                    Mobile iArmor = targeted as Mobile;

                    if (iArmor is BaseCreature)
                    {
                        BaseCreature xArmor = (BaseCreature)iArmor;

                        if ((xArmor is Horse || xArmor is ZebraRiding) && xArmor.ControlMaster == from && xArmor is BaseMount)
                        {
                            BaseMount mArmor = (BaseMount)xArmor;

                            if (MyServerSettings.ClientVersion())
                            {
                                mArmor.Body   = 587;
                                mArmor.ItemID = 587;
                            }
                            else
                            {
                                mArmor.Body   = 0xE2;
                                mArmor.ItemID = 0x3EA0;
                            }

                            int mod = 5;

                            if (xArmor.Hue == MaterialInfo.GetMaterialColor("dull copper", "classic", 0))
                            {
                                mod = mod - 1;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("shadow iron", "classic", 0))
                            {
                                mod = mod - 2;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("copper", "classic", 0))
                            {
                                mod = mod - 3;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("bronze", "classic", 0))
                            {
                                mod = mod - 4;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("gold", "classic", 0))
                            {
                                mod = mod - 5;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("agapite", "classic", 0))
                            {
                                mod = mod - 6;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("verite", "classic", 0))
                            {
                                mod = mod - 7;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("valorite", "classic", 0))
                            {
                                mod = mod - 8;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("nepturite", "classic", 0))
                            {
                                mod = mod - 9;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("obsidian", "classic", 0))
                            {
                                mod = mod - 10;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("steel", "classic", 0))
                            {
                                mod = mod - 11;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("brass", "classic", 0))
                            {
                                mod = mod - 12;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("mithril", "classic", 0))
                            {
                                mod = mod - 13;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("xormite", "classic", 0))
                            {
                                mod = mod - 14;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("dwarven", "classic", 0))
                            {
                                mod = mod - 15;
                            }
                            else if (xArmor.Hue == MaterialInfo.GetMaterialColor("silver", "classic", 0))
                            {
                                mod = mod - 0;
                            }

                            if (m_ArmorMaterial == "Dull Copper")
                            {
                                mod = mod + 1;              xArmor.Hue = MaterialInfo.GetMaterialColor("dull copper", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Shadow Iron")
                            {
                                mod = mod + 2;              xArmor.Hue = MaterialInfo.GetMaterialColor("shadow iron", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Copper")
                            {
                                mod = mod + 3;              xArmor.Hue = MaterialInfo.GetMaterialColor("copper", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Bronze")
                            {
                                mod = mod + 4;              xArmor.Hue = MaterialInfo.GetMaterialColor("bronze", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Gold")
                            {
                                mod = mod + 5;              xArmor.Hue = MaterialInfo.GetMaterialColor("gold", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Agapite")
                            {
                                mod = mod + 6;              xArmor.Hue = MaterialInfo.GetMaterialColor("agapite", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Verite")
                            {
                                mod = mod + 7;              xArmor.Hue = MaterialInfo.GetMaterialColor("verite", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Valorite")
                            {
                                mod = mod + 8;              xArmor.Hue = MaterialInfo.GetMaterialColor("valorite", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Nepturite")
                            {
                                mod = mod + 9;              xArmor.Hue = MaterialInfo.GetMaterialColor("nepturite", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Obsidian")
                            {
                                mod = mod + 10;     xArmor.Hue = MaterialInfo.GetMaterialColor("obsidian", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Steel")
                            {
                                mod = mod + 11;     xArmor.Hue = MaterialInfo.GetMaterialColor("steel", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Brass")
                            {
                                mod = mod + 12;     xArmor.Hue = MaterialInfo.GetMaterialColor("brass", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Mithril")
                            {
                                mod = mod + 13;     xArmor.Hue = MaterialInfo.GetMaterialColor("mithril", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Xormite")
                            {
                                mod = mod + 14;     xArmor.Hue = MaterialInfo.GetMaterialColor("xormite", "classic", 0);
                            }
                            else if (m_ArmorMaterial == "Dwarven")
                            {
                                mod = mod + 15;     xArmor.Hue = MaterialInfo.GetMaterialColor("dwarven", "classic", 0);
                            }
                            else
                            {
                                mod = mod + 0;              xArmor.Hue = MaterialInfo.GetMaterialColor("silver", "classic", 0);
                            }

                            xArmor.SetStr(xArmor.RawStr + mod);
                            xArmor.SetDex(xArmor.RawDex + mod);
                            xArmor.SetInt(xArmor.RawInt + mod);

                            xArmor.SetHits(xArmor.HitsMax + mod);

                            xArmor.SetDamage(xArmor.DamageMin + mod, xArmor.DamageMax + mod);

                            xArmor.SetResistance(ResistanceType.Physical, xArmor.PhysicalResistance + mod);

                            xArmor.SetSkill(SkillName.MagicResist, xArmor.Skills[SkillName.MagicResist].Base + mod);
                            xArmor.SetSkill(SkillName.Tactics, xArmor.Skills[SkillName.Tactics].Base + mod);
                            xArmor.SetSkill(SkillName.Wrestling, xArmor.Skills[SkillName.Wrestling].Base + mod);

                            from.RevealingAction();
                            from.PlaySound(0x0AA);

                            m_Horse.Consume();
                        }
                        else
                        {
                            from.SendMessage("This armor is only for horses you own.");
                        }
                    }
                    else
                    {
                        from.SendMessage("This armor is only for horses you own.");
                    }
                }
            }
        public override void OnCast()
        {
            double skill = (Caster.Skills[SkillName.ArtMagique].Base + Caster.Skills[SkillName.Animisme].Base) / 2;

            if (CheckSequence())
            {
                if (skill > Utility.RandomMinMax((int)AnimateDeadGump.m_Entries[m_Summon].MinSkill, (int)AnimateDeadGump.m_Entries[m_Summon].MaxSkill))
                {
                    try
                    {
                        BaseCreature bc = Activator.CreateInstance(AnimateDeadGump.m_Entries[m_Summon].Creature) as BaseCreature;

                        if (bc != null)
                        {
                            Map map = Caster.Map;

                            if (map != null)
                            {
                                bc.ControlSlots = AnimateDeadGump.m_Entries[m_Summon].ControlSlot;

                                if ((Caster.Followers + bc.ControlSlots) > Caster.FollowersMax)
                                {
                                    Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
                                }

                                /*else if (m_Corpse != null && m_Corpse.InBones)
                                 * {
                                 *  Caster.SendMessage("Vous ne pouvez animer la mort à partir de ce corps.");
                                 * }*/
                                else
                                {
                                    int x = m_Location.X, y = m_Location.Y, z = m_Location.Z;

                                    if (map.CanSpawnMobile(x, y, z))
                                    {
                                        bc.SetStr((int)(bc.Str / 2));
                                        bc.SetDex((int)(bc.Dex / 2));
                                        bc.SetInt((int)(bc.Int / 2));
                                        bc.SetHits((int)(bc.Hits / 2));
                                        bc.SetStam((int)(bc.Stam / 2));
                                        bc.SetMana((int)(bc.Mana / 2));
                                        bc.SetDamage((int)(Utility.RandomMinMax(bc.DamageMin, bc.DamageMax) / 2));

                                        BaseCreature.Summon(bc, true, Caster, m_Location, 0x217, TimeSpan.FromDays(90));

                                        if (m_Corpse != null)
                                        {
                                            m_Corpse.TurnToBones();
                                        }
                                    }
                                }
                            }
                        }
                    }
                    catch
                    {
                        DoFizzle();
                    }
                }
                else
                {
                    DoFizzle();
                }
            }

            FinishSequence();
        }