public void OnPocketClick(string pocket_name) { BackpackPocket pocket = (BackpackPocket)Enum.Parse(typeof(BackpackPocket), pocket_name); Inventory3DManager.Get().SetupPocket(pocket); this.PlayChangeTabSound(); }
public void SetBackpackTransform(BackpackPocket pocket) { if (pocket != BackpackPocket.None && this.m_Backpack) { this.m_Backpack.transform.localRotation = this.m_Backpack.m_PocketRotation[(int)pocket]; this.m_Backpack.transform.localPosition = this.m_Backpack.m_PocketPosition[(int)pocket]; } }
public void SetupPocket(BackpackPocket pocket) { if (pocket == BackpackPocket.None) { return; } this.m_ActivePlane = null; this.m_ActivePocket = pocket; this.SetBackpackTransform(pocket); PocketGrid pocketGrid = null; if (pocket != BackpackPocket.Main) { if (pocket == BackpackPocket.Front) { this.m_ActivePlane = this.m_FrontPlane; this.m_MainPlane.gameObject.SetActive(false); this.m_ActivePlane.gameObject.SetActive(true); this.m_FrontPocketGrid.Setup(); pocketGrid = this.m_FrontPocketGrid; } } else { this.m_ActivePlane = this.m_MainPlane; this.m_FrontPlane.gameObject.SetActive(false); this.m_ActivePlane.gameObject.SetActive(true); this.m_MainPocketGrid.Setup(); pocketGrid = this.m_MainPocketGrid; } if (pocket != BackpackPocket.None) { List <GameObject> objectToDisable = this.m_Backpack.GetObjectToDisable(pocket); for (int i = 0; i < this.m_Backpack.transform.childCount; i++) { GameObject gameObject = this.m_Backpack.transform.GetChild(i).gameObject; if (this.m_FakeItemsData.ContainsKey(gameObject) && !this.m_FakeItemsData[gameObject]) { gameObject.SetActive(false); } else { gameObject.SetActive(!objectToDisable.Contains(this.m_Backpack.transform.GetChild(i).gameObject)); } } foreach (Item item in this.m_Items) { item.gameObject.SetActive(item.m_Info.m_BackpackPocket == pocket); if (pocketGrid != null && item.m_Info.m_InventoryCellsGroup != null && item.m_CurrentSlot == null) { item.m_Info.m_InventoryCellsGroup.Setup(); item.m_Info.m_InventoryCellsGroup.SetupTansform(item, pocketGrid.m_Grid); } } } }
public InventoryCellsGroup FindBestGroup(BackpackPocket pocket) { if (pocket == BackpackPocket.Main) { return(this.m_MainPocketGrid.FindBestGroup()); } if (pocket != BackpackPocket.Front) { return(null); } return(this.m_FrontPocketGrid.FindBestGroup()); }
public InventoryCell GetCellByName(string name, BackpackPocket pocked) { if (pocked == BackpackPocket.Main) { return(this.m_MainPocketGrid.GetCellByName(name)); } if (pocked == BackpackPocket.Front) { return(this.m_FrontPocketGrid.GetCellByName(name)); } DebugUtils.Assert(DebugUtils.AssertType.Info); return(null); }
public void OnSetSelectedGroup(BackpackPocket pocket, InventoryCellsGroup group) { if (pocket == BackpackPocket.Main) { this.m_MainPocketGrid.OnSetSelectedGroup(group); return; } if (pocket != BackpackPocket.Front) { return; } this.m_FrontPocketGrid.OnSetSelectedGroup(group); }
public void SetupPocket(BackpackPocket pocket) { foreach (Item item in InventoryBackpack.Get().m_Items) { if (item.m_Info.m_BackpackPocket == pocket) { item.m_ShownInInventory = true; } } InventoryBackpack.Get().SetupPocket(pocket); HUDBackpack.Get().SetupPocket(pocket); this.m_ActivePocket = pocket; }
public ItemSlot GetSlotByIndex(int index, BackpackPocket pocked) { if (pocked == BackpackPocket.Left) { return(this.m_LeftSlots[index]); } if (pocked == BackpackPocket.Right) { return(this.m_RightSlots[index]); } if (pocked == BackpackPocket.Top) { return(this.m_TopSlots[index]); } return(null); }
public void SetupPocket(BackpackPocket pocket) { Item currentItem = Player.Get().GetCurrentItem(Hand.Right); int[] array = new int[5]; foreach (Item item in InventoryBackpack.Get().m_Items) { if (item != currentItem && !item.gameObject.activeSelf && !item.m_ShownInInventory) { array[(int)item.m_Info.m_BackpackPocket]++; } } foreach (PocketImageData pocketImageData in this.m_PocketImages) { if (pocketImageData.new_count_bg && pocketImageData.new_count_text) { if (pocketImageData.pocket == pocket) { pocketImageData.new_count_bg.gameObject.SetActive(false); pocketImageData.new_count_text.gameObject.SetActive(false); } else if (array[(int)pocketImageData.pocket] > 0) { pocketImageData.new_count_bg.gameObject.SetActive(true); pocketImageData.new_count_text.gameObject.SetActive(true); string text = array[(int)pocketImageData.pocket].ToString(); if (text != pocketImageData.new_count_text.text && !this.m_Animations.ContainsKey(pocketImageData)) { this.m_Animations.Add(pocketImageData, Time.time); } pocketImageData.new_count_text.text = text; } else { pocketImageData.new_count_bg.gameObject.SetActive(false); pocketImageData.new_count_text.gameObject.SetActive(false); } } } }
public ItemSlot GetSlotByName(string name, BackpackPocket pocked) { if (name == null || name == string.Empty) { return(null); } if (pocked == BackpackPocket.Left) { for (int i = 0; i < this.m_LeftSlots.Count; i++) { if (this.m_LeftSlots[i].name == name) { return(this.m_LeftSlots[i]); } } } else if (pocked == BackpackPocket.Right) { for (int j = 0; j < this.m_RightSlots.Count; j++) { if (this.m_RightSlots[j].name == name) { return(this.m_RightSlots[j]); } } } else if (pocked == BackpackPocket.Top) { for (int k = 0; k < this.m_TopSlots.Count; k++) { if (this.m_TopSlots[k].name == name) { return(this.m_TopSlots[k]); } } } DebugUtils.Assert(name + " - " + pocked.ToString(), true, DebugUtils.AssertType.Info); return(null); }
public void Initialize(GameObject cell_prefab, BackpackPocket pocket) { this.m_CellLayer = LayerMask.NameToLayer("3DInventory"); this.m_Pocked = pocket; Vector3 one = Vector3.one; one.x = 1f / (float)((int)this.m_GridSize.x); one.y = 1f / (float)((int)this.m_GridSize.y); this.m_CellSize.x = one.x * this.m_Grid.transform.localScale.x; this.m_CellSize.y = one.y * this.m_Grid.transform.localScale.y; int num = 0; this.m_Cells = new InventoryCell[(int)this.m_GridSize.x, (int)this.m_GridSize.y]; for (int i = 0; i < (int)this.m_GridSize.y; i++) { for (int j = 0; j < (int)this.m_GridSize.x; j++) { InventoryCell inventoryCell = new InventoryCell(); inventoryCell.m_IndexX = j; inventoryCell.m_IndexY = i; inventoryCell.pocket = this.m_Pocked; inventoryCell.m_Object = UnityEngine.Object.Instantiate <GameObject>(cell_prefab); inventoryCell.m_Object.name = this.m_Pocked.ToString() + num.ToString(); inventoryCell.m_Object.layer = this.m_CellLayer; inventoryCell.m_Renderer = inventoryCell.m_Object.GetComponent <Renderer>(); inventoryCell.m_Renderer.enabled = false; inventoryCell.m_Object.transform.parent = this.m_Grid.transform; inventoryCell.m_Object.transform.localRotation = Quaternion.identity; inventoryCell.m_Object.transform.localScale = one; Vector3 zero = Vector3.zero; zero.x = 0.5f - one.x * 0.5f - one.x * (float)j; zero.y = 0.5f - one.y * 0.5f - one.y * (float)i; inventoryCell.m_Object.transform.localPosition = zero; this.m_Cells[j, i] = inventoryCell; num++; } } }
public List <GameObject> GetObjectToDisable(BackpackPocket pocket) { switch (pocket) { case BackpackPocket.Main: return(this.m_MainPocketDisabledObjs); case BackpackPocket.Front: return(this.m_FrontPocketDisabledObjs); case BackpackPocket.Top: return(this.m_TopPocketDisabledObjs); case BackpackPocket.Left: return(this.m_LeftPocketDisabledObjs); case BackpackPocket.Right: return(this.m_RightPocketDisabledObjs); default: return(null); } }
public InventoryCellsGroup(BackpackPocket pocket) { this.m_Pocked = pocket; }
public void OnInputAction(InputActionData action_data) { if (Inventory3DManager.Get().m_CarriedItem == null) { if (action_data.m_Action == InputsManager.InputAction.InventoryNextTab) { if (HUDItem.Get().m_Active) { HUDItem.Get().Deactivate(); } BackpackPocket pocket = Inventory3DManager.Get().m_ActivePocket; switch (pocket) { case BackpackPocket.Main: pocket = BackpackPocket.Front; break; case BackpackPocket.Front: pocket = BackpackPocket.Right; break; case BackpackPocket.Top: pocket = BackpackPocket.Main; break; case BackpackPocket.Left: pocket = BackpackPocket.Top; break; case BackpackPocket.Right: pocket = BackpackPocket.Left; break; } Inventory3DManager.Get().SetupPocket(pocket); return; } if (action_data.m_Action == InputsManager.InputAction.InventoryPrevTab) { if (HUDItem.Get().m_Active) { HUDItem.Get().Deactivate(); } BackpackPocket pocket2 = Inventory3DManager.Get().m_ActivePocket; switch (pocket2) { case BackpackPocket.Main: pocket2 = BackpackPocket.Top; break; case BackpackPocket.Front: pocket2 = BackpackPocket.Main; break; case BackpackPocket.Top: pocket2 = BackpackPocket.Left; break; case BackpackPocket.Left: pocket2 = BackpackPocket.Right; break; case BackpackPocket.Right: pocket2 = BackpackPocket.Front; break; } Inventory3DManager.Get().SetupPocket(pocket2); } } }