void SetDie(){ timer = 30; currstate = B3State.Die; }
void SetCharge(){ timer = 120; currstate = B3State.Charge; }
void SetStun(){ timer = 120; currstate = B3State.Stun; }
void SetPrep(){ timer = 80; currstate = B3State.Prep; }
void SetSpin(){ timer = 180; currstate = B3State.Spin; }
void SetThrowAttack(){ timer = 60; currstate = B3State.ThrowAttack; }
void SetIdle(){ timer = 100; currstate = B3State.Idle; }
void SetDie(){ timer = 30; float vol = Random.Range (volLowRange, volHighRange); source.PlayOneShot(dieSound,vol); currstate = B3State.Die; }