void SetDie(){
		timer = 30;
		currstate = B3State.Die;
	}
	void SetCharge(){
		timer = 120;
		currstate = B3State.Charge;
	}
	void SetStun(){
		timer = 120;
		currstate = B3State.Stun;
	}
	void SetPrep(){
		timer = 80;
		currstate = B3State.Prep;
	}
	void SetSpin(){
		timer = 180;
		currstate = B3State.Spin;
	}
	void SetThrowAttack(){
		timer = 60;
		currstate = B3State.ThrowAttack;
	}
	void SetIdle(){
		timer = 100;
		currstate = B3State.Idle;
	}
	void SetDie(){
		timer = 30;
		float vol = Random.Range (volLowRange, volHighRange);
		source.PlayOneShot(dieSound,vol);
		currstate = B3State.Die;
	}