public static void Axemenu() { AxeMenu = YMenu.AddSubMenu("Axe Settings", "Axesettings"); AxeMenu.AddGroupLabel("Axe Settings"); AxeMenu.AddLabel("1: Combo 2: Any 3: Always"); AxeMenu.Add("Qmode", new Slider("Axe Catch Mode:", 3, 1, 3)); AxeMenu.Add("Qrange", new Slider("Catch Axe Range:", 800, 120, 1500)); AxeMenu.Add("Qmax", new Slider("Maximum Axes:", 2, 1, 3)); AxeMenu.Add("WforQ", new CheckBox("Use W if axe to far away")); AxeMenu.Add("Qunderturret", new CheckBox("Don´t catch under turret")); }
public static void Axemenu() { AxeMenu = YMenu.AddSubMenu("斧头设置", "Axesettings"); AxeMenu.AddGroupLabel("斧头设置"); AxeMenu.AddLabel("1: 连招 2: 当按下-空格,V,C,X 3: 任何情况"); AxeMenu.Add("Qmode", new Slider("接斧头模式:", 3, 1, 3)); AxeMenu.Add("Qrange", new Slider("接斧头范围:", 800, 120, 1500)); AxeMenu.Add("Qmax", new Slider("最多斧头:", 2, 1, 3)); AxeMenu.Add("WforQ", new CheckBox("如果斧头很远-使用W")); AxeMenu.Add("Qunderturret", new CheckBox("在塔下不捡斧头")); }
public static void Axemenu() { AxeMenu = YMenu.AddSubMenu("Axe Ajustes", "Axe Ajustes"); AxeMenu.AddGroupLabel("Axe Ajustes"); AxeMenu.AddLabel("1: Combo 2: Any 3: Siempre"); AxeMenu.Add("Qmode", new Slider("Axe Modo de captura:", 3, 1, 3)); AxeMenu.Add("Qrange", new Slider("Catch Axe Rango:", 800, 120, 1500)); AxeMenu.Add("Qmax", new Slider("maximo Axes:", 2, 1, 3)); AxeMenu.Add("WforQ", new CheckBox("Usar W si axe esta demasiado lejos")); AxeMenu.Add("Qunderturret", new CheckBox("No debe quedar atrapado debajo de la torreta")); }
private static void CreateMenu() { Menu = MainMenu.AddMenu("MoonDraven", "cmMoonDraven"); ComboMenu = Menu.AddSubMenu("Combo"); ComboMenu.Add("UseQCombo", new CheckBox("Use Q")); ComboMenu.Add("UseWCombo", new CheckBox("Use W")); ComboMenu.Add("UseECombo", new CheckBox("Use E")); ComboMenu.Add("UseRCombo", new CheckBox("Use R")); HarassMenu = Menu.AddSubMenu("Harass"); HarassMenu.Add("UseEHarass", new CheckBox("Use E")); HarassMenu.Add("UseHarassToggle", new KeyBind("Harass! (Toggle)", false, KeyBind.BindTypes.PressToggle, 84)); LaneClearMenu = Menu.AddSubMenu("Wave Clear"); LaneClearMenu.Add("UseQWaveClear", new CheckBox("Use Q")); LaneClearMenu.Add("UseWWaveClear", new CheckBox("Use W")); LaneClearMenu.Add("UseEWaveClear", new CheckBox("Use E", false)); LaneClearMenu.Add("WaveClearManaPercent", new Slider("Mana Percent", 50)); AxeMenu = Menu.AddSubMenu("Axe Settings"); StringList(AxeMenu, "AxeMode", "Catch Axe on Mode:", new [] { "Combo", "Any", "Always" }, 2); AxeMenu.Add("CatchAxeRange", new Slider("Catch Axe Range", 800, 120, 1500)); AxeMenu.Add("MaxAxes", new Slider("Maximum Axes", 2, 1, 3)); AxeMenu.Add("UseWForQ", new CheckBox("Use W if Axe too far")); AxeMenu.Add("DontCatchUnderTurret", new CheckBox("Don't Catch Axe Under Turret")); DrawingsMenu = Menu.AddSubMenu("Drawing"); DrawingsMenu.Add("DrawE", new CheckBox("Draw E")); DrawingsMenu.Add("DrawAxeLocation", new CheckBox("Draw Axe Location")); DrawingsMenu.Add("DrawAxeRange", new CheckBox("Draw Axe Catch Range")); MiscMenu = Menu.AddSubMenu("Misc"); MiscMenu.Add("UseWSetting", new CheckBox("Use W Instantly(When Available)", false)); MiscMenu.Add("UseEGapcloser", new CheckBox("Use E on Gapcloser")); MiscMenu.Add("UseEInterrupt", new CheckBox("Use E to Interrupt")); MiscMenu.Add("UseWManaPercent", new Slider("Use W Mana Percent", 50)); MiscMenu.Add("UseWSlow", new CheckBox("Use W if Slowed")); }