private void _GetAmplitudeValue() { float amplitudeOrAmplitudeBuffer = AudioPeer.GetAmplitudeOrBuffer(userBufferAmplitude); Color color = new Color(red * amplitudeOrAmplitudeBuffer, green * amplitudeOrAmplitudeBuffer, blue * amplitudeOrAmplitudeBuffer); _material.SetColor("_EmissionColor", color); float transformScale = (amplitudeOrAmplitudeBuffer * maxScale) + startScale; transform.localScale = new Vector3(transformScale, transformScale, transformScale); }