Exemple #1
0
 /**
  * Constructor of AudioEngine class.
  *
  * This constructor accepts the name of the game,
  * the index of the player and the desired game audio
  * settings for both menu and players and creates the
  * appropriate AudioEngine object.
  *
  * @param player - the index of the player (int)
  * @param gameName - the name of the game (string)
  * @param menuSettings - the menu settings (string)
  * @param settingsName - the name of the settings (string)
  * @author Konstantinos Drossos
  */
 public AudioEngine(int player, string gameName, string menuSettings, string gameSettings)
 {
     AudioEngine.nOfAudioEngines++;
     this.currentPlayer = player;
     this.audioFilesSettings = new AudioFilesSettings(gameName, gameSettings, menuSettings);
 }
Exemple #2
0
 /**
  * Constructor of AudioEngine class.
  *
  * This constructor accepts the name of the game,
  * the index of the player and the desired game audio
  * settings and creates the appropriate AudioEngine
  * object.
  *
  * @param player - the index of the player (int)
  * @param gameName - the name of the game (string)
  * @param settingsName - the name of the settings (string)
  * @author Konstantinos Drossos
  */
 public AudioEngine(int player, string gameName, string settingsName)
 {
     AudioEngine.nOfAudioEngines++;
     this.currentPlayer = player;
     this.audioFilesSettings = new AudioFilesSettings (gameName, settingsName);
 }