public void DoPlaySound(AudioClipType aClipName)
 {
     switch (aClipName) {
             case AudioClipType.GODZILLA_DAMAGE:
                     _audioSource.PlayOneShot (_godzillaDamageAudioclip);
                     break;
             case AudioClipType.MAZINGER_DAMAGE:
                     _audioSource.PlayOneShot (_mazingerDamageudioclip);
                     break;
             default:
                     Debug.LogError ("Invalid clip type");
                     break;
             }
 }
		/// <summary>
		/// Dos the play sound.
		/// </summary>
		/// <param name="aClipName">A clip name.</param>
		public void doPlaySound (AudioClipType aClipName)
		{

			//Debug.Log ("playing : " + aClipName);

			switch (aClipName) {
			case AudioClipType.BUTTON_CLICK:
				_audioSource.PlayOneShot (_buttonClick_audioclip);
				break;
			case AudioClipType.WAYPOINT_TRIGGERED:
				_audioSource.PlayOneShot (_waypointTriggered_audioclip);
				break;
			case AudioClipType.PLAYER_JUMPS:
				_audioSource.PlayOneShot (_playerJumps_audioclip);
				break;
			case AudioClipType.PLAYER_LANDS:
				_audioSource.PlayOneShot (_playerLands_audioclip);
				break;
			case AudioClipType.PLAYER_KILLS_ENEMY:
				_audioSource.PlayOneShot (_playerKillsEnemy_audioclip);
				break;
			case AudioClipType.PLAYER_FALLS_OFFSCREEN:
				_audioSource.PlayOneShot (_playerFallsOffscreen_audioclip);
				break;
			case AudioClipType.COIN_COLLECTED:
				_audioSource.PlayOneShot (_coinCollected_audioclip);
				break;
			case AudioClipType.ENEMY_KILLS_PLAYER:
				_audioSource.PlayOneShot (_enemyKillsPlayer_audioclip);
				break;
			case AudioClipType.GAME_START:
				_audioSource.PlayOneShot (_gameStart_audioclip);
				break;
			case AudioClipType.GAME_OVER_WIN:
				_audioSource.PlayOneShot (_gameOverWin_audioclip);
				break;
			case AudioClipType.GAME_OVER_LOSS:
				_audioSource.PlayOneShot (_gameOverLoss_audioclip);
				break;
			default:
				#pragma warning disable 0162
				throw new SwitchStatementException();
				break;
				#pragma warning restore 0162
			}
			

		}