//public float incSpeed = 2; // Use this for initialization void Start() { //at= GetComponentInParent<ArcherTower>(); //at.GetClosestEnemy() enemy = ar.GetClosestTarget(); //speed = oa.GetDmg() + incSpeed; }
//public float incSpeed = 2; // Use this for initialization void Start() { //at= GetComponentInParent<ArcherTower>(); //at.GetClosestEnemy() AttackRanged at = from.GetComponent <AttackRanged>(); enemy = at.GetClosestTarget(); //speed = at.dmg + incSpeed; }
// Use this for initialization void Start() { AttackRanged at = from.GetComponent <AttackRanged>(); enemy = at.GetClosestTarget(); enemy.GetComponent <OrcScript>(); int add = 0; if (enemy.transform.position.x < transform.position.x) { add = -xAdd; } else { add = xAdd; } lastPos = new Vector2(enemy.transform.position.x + add, enemy.transform.position.y - yAdd); }