public int getDamage(string elementTarget, string elementSelf, int baseDamage, float m=1f)
 {
     //target = thing that damage is being applied to
     //Source = source of attack
     m = calculateMultipler(elementTarget);
     Element e1 = getElementFromString (elementTarget);
     Element e2 = getElementFromString (elementSelf);
     Attack atk = new Attack (baseDamage, e1, m);
     return atk.calculateDamage(e2);
 }