Exemple #1
0
        public void ThreadCalculate(object index)
        {
            var i = (int)index;

            for (int j = 0; j < Arr.GetLength(1); j++)
            {
                if (i + 1 < Arr.GetLength(0) && j + 1 < Arr.GetLength(1))
                {
                    var tmp = new List <int>();

                    tmp.Add(Arr[i, j]);
                    tmp.Add(Arr[i + 1, j]);
                    tmp.Add(Arr[i, j + 1]);
                    tmp.Add(Arr[i + 1, j + 1]);

                    tmp = tmp.Distinct().ToList();

                    if (tmp.Count == 4)
                    {
                        lock (Locker)
                        {
                            Count4++;
                        }
                    }
                }
            }
        }
Exemple #2
0
        public King(int x, int y, Bitmap img) : base(x, y, img)
        {
            this.Arr = new String[, ] {
                { "X", "X", "X" },
                { "X", "O", "X" },
                { "X", "X", "X" },
            };

            movePermited = new String[Arr.GetLength(0), Arr.GetLength(0)];
        }
Exemple #3
0
 private void GenerateArray()
 {
     for (int i = 0; i < Arr.GetLength(0); i++)
     {
         for (int j = 0; j < Arr.GetLength(1); j++)
         {
             Arr[i, j] = Rand.Next(0, 4);
         }
     }
 }
Exemple #4
0
 public void Print()
 {
     for (int i = 0; i < Arr.GetLength(0); i++)
     {
         for (int j = 0; j < Arr.GetLength(1); j++)
         {
             Console.Write($"{Arr[i, j]} ");
         }
         Console.WriteLine();
     }
 }
Exemple #5
0
        public int Calculate4()
        {
            List <Thread> threads = new List <Thread>();

            for (int i = 0; i < Arr.GetLength(0); i++)
            {
                Thread thread = new Thread(ThreadCalculate);
                thread.Start(i);

                threads.Add(thread);
            }

            threads.WaitAll();

            return(Count4);
        }
        public int[,] ArrayMoveDown()
        {
            int rowCount = Arr.GetLength(0);
            int colCount = Arr.GetLength(1);

            for (int i = 0; i < colCount; i++)
            {
                for (int j = 0; j < N; j++)
                {
                    int Save = Arr[rowCount - 1, i];
                    for (int k = rowCount - 1; k > 0; k--)
                    {
                        Arr[k, i] = Arr[k - 1, i];
                    }
                    Arr[0, i] = Save;
                }
            }

            return(Arr);
        }
        public int[,] ArrayMoveRight()
        {
            int rowCount = Arr.GetLength(0);
            int colCount = Arr.GetLength(1);

            for (int i = 0; i < rowCount; i++)
            {
                for (int j = 0; j < N; j++)
                {
                    int Save = Arr[i, colCount - 1];
                    for (int k = colCount - 1; k > 0; k--)
                    {
                        Arr[i, k] = Arr[i, k - 1];
                    }
                    Arr[i, 0] = Save;
                }
            }

            return(Arr);
        }
Exemple #8
0
        public Pawn(int x, int y, Bitmap img, int type) : base(x, y, img)
        {
            if (type == 1)
            {
                Arr = new String[, ] {
                    { "-", "-", "-" },
                    { "-", "O", "-" },
                    { "Y", "X", "Y" },
                };
            }
            if (type == 2)
            {
                Arr = new String[, ] {
                    { "Y", "X", "Y" },
                    { "-", "O", "-" },
                    { "-", "-", "-" },
                };
            }


            movePermited = new String[Arr.GetLength(0), Arr.GetLength(0)];
        }