void Awake() { if (instance == null) instance = this; else if (instance != null) Destroy(this); }
// Use this for initialization void Start() { //rb2d = GetComponent<Rigidbody2D>(); shields = transform.GetChild(0); startingRotation = shields.transform.rotation; pool = GetComponent<PlayerBulletPool>(); ammoGUI = FindObjectOfType(typeof (AmmoGUIScript)) as AmmoGUIScript; energyBar = FindObjectOfType(typeof(EnergyBarScript)) as EnergyBarScript; actualAmmo = ammoCount; }