static void OnAllPlayersRequest(ref AllPlayersRequestMsg msg, MyNetworkClient sender) { var response = new AllPlayersSuccessMsg(); response.Players = Sync.Players.SavePlayers(); Sync.Layer.SendMessage(ref response, sender.SteamUserId, messageType: MyTransportMessageEnum.Success); }
public void RequestAllPlayers() { var msg = new AllPlayersRequestMsg(); msg.ClientSteamId = MySteam.UserId; msg.PlayerSerialId = 0; Sync.Layer.SendMessageToServer(ref msg); }