Exemple #1
0
        /**
         * Takes messages off the internal message queue and handles them by either
         * sending responses, forwarding the message on, or processing it internally
         */
        private void ProcessMessagesThreadProc()
        {
            // A response message queue used to send messages back to the one which sent it
            Queue <AgentMessage> ResponseMessageQueue = new Queue <AgentMessage>();

            while (AgentHasShutDown == false)
            {
                StartTiming("ProcessMessage-Internal", true);

                lock ( MessageQueueLock )
                {
                    // Swap the SM and PM message queue to keep things moving at full speed
                    Queue <AgentMessage> Temp = MessageQueuePM;
                    MessageQueuePM = MessageQueueSM;
                    MessageQueueSM = Temp;
                }

                // Process all messages currently in the queue
                while (MessageQueuePM.Count > 0)
                {
                    Debug.Assert(ResponseMessageQueue.Count == 0);

                    // Get and process the next message
                    AgentMessage NextMessage = MessageQueuePM.Dequeue();
                    Debug.Assert(NextMessage != null);

                    bool bMessageHandled = false;
                    switch (NextMessage.Type)
                    {
                    case EMessageType.SIGNAL:
                    {
                        if (NextMessage is DisconnectionSignalMessage)
                        {
                            // Mark the connection as inactive
                            DisconnectionSignalMessage DisconnectMessage = NextMessage as DisconnectionSignalMessage;
                            Log(EVerbosityLevel.Informative,ELogColour.Green,String.Format("[CloseConnection] Connection disconnected {0:X8}",DisconnectMessage.ConnectionToDisconnect.Handle));
                            DisconnectMessage.ConnectionToDisconnect.CurrentState     = ConnectionState.DISCONNECTED;
                            DisconnectMessage.ConnectionToDisconnect.DisconnectedTime = DateTime.UtcNow;
                        }

                        // Signal the message and move on
                        AgentSignalMessage SignalMessage = NextMessage as AgentSignalMessage;
                        SignalMessage.ResetEvent.Set();
                        bMessageHandled = true;
                    }
                    break;

                    case EMessageType.TIMING:
                    {
                        Connection FromConnection;
                        if ((Connections.TryGetValue(NextMessage.From,out FromConnection)))
                        {
                            Connection ToConnection;
                            if ((Connections.TryGetValue(NextMessage.To,out ToConnection)) &&
                                (ToConnection is LocalConnection))
                            {
                                // Handle message
                                AgentTimingMessage TimingMessage = NextMessage as AgentTimingMessage;
                                AgentApplication.UpdateMachineState(MachineNameFromConnection(FromConnection),TimingMessage.ThreadNum,TimingMessage.State);
                                bMessageHandled = true;
                            }
                        }
                    }
                    break;

                    case EMessageType.TASK_REQUEST:
                    {
                        // Look up the requesting connection
                        Debug.Assert(NextMessage.From != Constants.INVALID);
                        Connection RequestingConnection;
                        if (Connections.TryGetValue(NextMessage.From,out RequestingConnection))
                        {
                            // Look up the specified Job
                            AgentJob JobToAskForTasks = RequestingConnection.Job;
                            if (JobToAskForTasks != null)
                            {
                                // If we get a valid response back, add it to the queue
                                AgentTaskRequestResponse Response = JobToAskForTasks.GetNextTask(RequestingConnection);
                                if (Response != null)
                                {
                                    ResponseMessageQueue.Enqueue(Response);

                                    // Specifications and releases are always handled here, but
                                    // reservations are special in that we will send a reservation
                                    // back to local connections but we'll need to make sure the
                                    // message continues on to remote connections.
                                    if ((Response.ResponseType == ETaskRequestResponseType.SPECIFICATION) ||
                                        (Response.ResponseType == ETaskRequestResponseType.RELEASE) ||
                                        ((Response.ResponseType == ETaskRequestResponseType.RESERVATION) &&
                                         (JobToAskForTasks.Owner is LocalConnection)))
                                    {
                                        bMessageHandled = true;
                                    }
                                }
                            }
                            else
                            {
                                // Unable to find the Job, just send back a release message
                                Log(EVerbosityLevel.Verbose,ELogColour.Orange,"[ProcessMessage] Unable to find Job for Task Request; may have been closed");
                                //ResponseMessageQueue.Enqueue( new AgentTaskRequestResponse( RequestingConnection.Job.JobGuid,
                                //															ETaskRequestResponseType.RELEASE ) );
                                bMessageHandled = true;
                            }
                        }
                        else
                        {
                            // Unable to find the connection, swallow the request
                            Log(EVerbosityLevel.Verbose,ELogColour.Orange,"[ProcessMessage] Unable to find owning Connection for Task Request");
                            bMessageHandled = true;
                        }
                    }
                    break;

                    case EMessageType.TASK_STATE:
                    {
                        // Look up the sending connection
                        Debug.Assert(NextMessage.From != Constants.INVALID);
                        Connection SendingConnection;
                        if ((Connections.TryGetValue(NextMessage.From,out SendingConnection)) &&
                            (SendingConnection.Job != null))
                        {
                            // Look up the specified Job
                            AgentJob UpdatedJob;
                            if (ActiveJobs.TryGetValue(SendingConnection.Job.JobGuid,out UpdatedJob))
                            {
                                AgentTaskState UpdatedTaskState = NextMessage as AgentTaskState;
                                UpdatedJob.UpdateTaskState(UpdatedTaskState);

                                if (UpdatedJob.Owner is LocalConnection)
                                {
                                    // If the Task state change is of a type potentially interesting to
                                    // the Instigator, return it
                                    switch (UpdatedTaskState.TaskState)
                                    {
                                    case EJobTaskState.TASK_STATE_INVALID:
                                    case EJobTaskState.TASK_STATE_COMPLETE_SUCCESS:
                                    case EJobTaskState.TASK_STATE_COMPLETE_FAILURE:
                                        // For these message types, allow the message to continue on
                                        break;

                                    default:
                                        // Nothing to do otherwise, mark the message as handled
                                        bMessageHandled = true;
                                        break;
                                    }
                                }
                                else
                                {
                                    // Always send messages on for remote connections
                                }
                            }
                            else
                            {
                                // Unable to find the Job, swallow the request
                                Log(EVerbosityLevel.Verbose,ELogColour.Orange,"[ProcessMessage] Unable to find Job for Task Request");
                                bMessageHandled = true;
                            }
                        }
                        else
                        {
                            // Unable to find the connection, swallow the request
                            Log(EVerbosityLevel.Verbose,ELogColour.Orange,"[ProcessMessage] Unable to find owning Connection for Task Request");
                            bMessageHandled = true;
                        }
                    }
                    break;
                    }

                    // If the message was not handled completely, send it on
                    if (bMessageHandled == false)
                    {
                        // Look up who the message is being sent to and make sure they're
                        // still active and if not, ignore the message
                        Connection Recipient;
                        Debug.Assert(NextMessage.To != Constants.INVALID);
                        if (Connections.TryGetValue(NextMessage.To,out Recipient))
                        {
                            if (Recipient is LocalConnection)
                            {
                                // If the recipient is local, place it in the proper queue
                                // and signal that a message is ready
                                LocalConnection LocalRecipient = Recipient as LocalConnection;
                                lock (LocalRecipient.MessageQueue)
                                {
                                    LocalRecipient.MessageQueue.Enqueue(NextMessage);

                                    string NewLogMessage = String.Format("Step 2 of 4 for message: ({0:X8} -> {1:X8}), {2}, Message Count {3} (Local Connection)",
                                                                         NextMessage.To,
                                                                         NextMessage.From,
                                                                         NextMessage.Type,
                                                                         LocalRecipient.MessageQueue.Count);

                                    Log(EVerbosityLevel.SuperVerbose,ELogColour.Green,NewLogMessage);

                                    LocalRecipient.MessageAvailableSignal();
                                }
                            }
                            else
                            {
                                Debug.Assert(Recipient is RemoteConnection);

                                // If the recipient is remote, send the message via SendMessage
                                // unless the message is a Task being sent back, which is sent
                                // via the dedicated Task API
                                RemoteConnection RemoteRecipient = Recipient as RemoteConnection;
                                if (NextMessage is AgentTaskSpecification)
                                {
                                    // All new Tasks are sent via the dedicated Task API
                                    AgentTaskSpecification TaskSpecification = NextMessage as AgentTaskSpecification;

                                    Hashtable RemoteInParameters = new Hashtable();
                                    RemoteInParameters["Version"]       = ESwarmVersionValue.VER_1_0;
                                    RemoteInParameters["Specification"] = TaskSpecification;
                                    Hashtable RemoteOutParameters = null;

                                    Int32 Error = RemoteRecipient.Interface.AddTask(RemoteRecipient.Handle,RemoteInParameters,ref RemoteOutParameters);
                                    if (Error >= 0)
                                    {
                                        // Perhaps we should be sending an accept message back?
                                    }
                                    else
                                    {
                                        AgentTaskState UpdateMessage;
                                        if (Error == Constants.ERROR_CONNECTION_DISCONNECTED)
                                        {
                                            // Special case of the connection dropping while we're adding the
                                            // task, say it's been killed to requeue
                                            UpdateMessage = new AgentTaskState(TaskSpecification.JobGuid,
                                                                               TaskSpecification.TaskGuid,
                                                                               EJobTaskState.TASK_STATE_KILLED);
                                        }
                                        else
                                        {
                                            // All other error cases will be rejections
                                            UpdateMessage = new AgentTaskState(TaskSpecification.JobGuid,
                                                                               TaskSpecification.TaskGuid,
                                                                               EJobTaskState.TASK_STATE_REJECTED);
                                        }
                                        AgentJob Job;
                                        if (ActiveJobs.TryGetValue(TaskSpecification.JobGuid,out Job))
                                        {
                                            Job.UpdateTaskState(UpdateMessage);
                                        }
                                    }
                                }
                                else
                                {
                                    // All standard messages are sent via the SendMessage API
                                    Hashtable RemoteInParameters = new Hashtable();
                                    RemoteInParameters["Version"] = ESwarmVersionValue.VER_1_0;
                                    RemoteInParameters["Message"] = NextMessage;
                                    Hashtable RemoteOutParameters = null;

                                    RemoteRecipient.Interface.SendMessage(NextMessage.To,RemoteInParameters,ref RemoteOutParameters);
                                }

                                string NewLogMessage = String.Format("Step 2 of 2 for message: ({0:X8} -> {1:X8}), {2}, (Remote Connection)",
                                                                     NextMessage.To,
                                                                     NextMessage.From,
                                                                     NextMessage.Type);

                                Log(EVerbosityLevel.SuperVerbose,ELogColour.Green,NewLogMessage);
                            }
                        }
                        else
                        {
                            Log(EVerbosityLevel.Informative,ELogColour.Orange,"ProcessMessage: Message sent to invalid connection, ignoring: " + NextMessage.Type.ToString());
                        }
                    }

                    // If there are any responses to the message, send them
                    if (ResponseMessageQueue.Count > 0)
                    {
                        foreach (AgentMessage NextResponse in ResponseMessageQueue)
                        {
                            // For each one of the messages, set the routing fields properly
                            NextResponse.To   = NextMessage.From;
                            NextResponse.From = NextMessage.To;

                            // And then queue the message back up immediately
                            MessageQueuePM.Enqueue(NextResponse);
                        }
                        ResponseMessageQueue.Clear();
                    }
                }

                StopTiming();

                // Wait for a message to become available and once unlocked, swap the queues
                // and check for messages to process. Set a timeout, so we'll wake up every
                // now and then to check for a quit signal at least
                MessageQueueReady.WaitOne(500);
            }
        }
Exemple #2
0
		public Int32 AddTask( AgentTaskSpecification NewTaskSpecification )
		{
			Int32 ErrorCode = Constants.INVALID;

			// Using the provided specification, request all necessary Task files. For local
			// Agents, the executable and dependencies must already exist in the cache. For
			// remote Agents, we'll need request the necessary files from the Instigator.
			if( RequestTaskFiles( Owner, NewTaskSpecification ) )
			{
				lock( PendingTasks )
				{
					Manager.Log( EVerbosityLevel.Verbose, ELogColour.Green, "[Job] AddTask: Adding \"" + NewTaskSpecification.Parameters + "\" (" + NewTaskSpecification.TaskGuid.ToString() + ") with cost " + NewTaskSpecification.Cost.ToString() );

					// Queue the Task
					PendingTasks.Push( new AgentTask( NewTaskSpecification ) );
					TaskCount++;

					// Sanity check a couple assumptions here
					if( PendingTasks.Count > 1 )
					{
						Debug.Assert( TaskReservationCount == 0 );
					}
					if( TaskReservationCount > 0 )
					{
						Debug.Assert( PendingTasks.Count == 1 );
					}
				}

				// After adding a new Task, check for any outstanding reservations
				CheckForReservations();

				// Done
				ErrorCode = Constants.SUCCESS;
			}
			else
			{
				Manager.Log( EVerbosityLevel.Critical, ELogColour.Red, "[Job] AddTask: Failed to cache necessary task files" );
				ErrorCode = Constants.ERROR_CHANNEL_NOT_FOUND;
			}

			return ( ErrorCode );
		}
Exemple #3
0
		private bool RequestTaskFiles( Connection RequestingConnection, AgentTaskSpecification TaskSpecification )
		{
			// Check for and possibly request each dependency
			if( TaskSpecification.Dependencies != null )
			{
				foreach( string Dependency in TaskSpecification.Dependencies )
				{
					if( !RequestDependency( RequestingConnection, Dependency, true ) )
					{
						return false;
					}
				}
			}
			return true;
		}
Exemple #4
0
		public AgentTask( AgentTaskSpecification NewSpecification )
		{
			Specification = NewSpecification;
			CurrentState = new AgentTaskState( NewSpecification.JobGuid, NewSpecification.TaskGuid, EJobTaskState.TASK_STATE_IDLE );
			CurrentOwner = null;
		}
		Int32 CacheAllFiles(AgentTaskSpecification TaskSpecification)
		{
			Int32 ReturnValue = Constants.INVALID;
			try
			{
				TaskSpecification.DependenciesOriginalNames = null;
				if ((TaskSpecification.Dependencies != null) &&
					(TaskSpecification.Dependencies.Count > 0))
				{
					// Allocate the dictionary we'll use for the name mapping
					Dictionary<String, String> DependenciesOriginalNames = new Dictionary<String, String>();

					// Check and cache all the dependencies
					for (Int32 i = 0; i < TaskSpecification.Dependencies.Count; i++)
					{
						String OriginalDependencyFullPath = TaskSpecification.Dependencies[i];
						String CachedDependencyName;
						ReturnValue = CacheFileAndConvertName(OriginalDependencyFullPath, out CachedDependencyName, false);
						if (ReturnValue < 0)
						{
							// Failed to cache the dependency, return failure
							Log(EVerbosityLevel.Critical, ELogColour.Red, "[Interface:CacheAllFiles] Failed to cache the dependency: " + OriginalDependencyFullPath);
							return ReturnValue;
						}

						TaskSpecification.Dependencies[i] = CachedDependencyName;

						String OriginalDependencyName = Path.GetFileName(OriginalDependencyFullPath);
						DependenciesOriginalNames.Add(CachedDependencyName, OriginalDependencyName);
					}

					// Set the newly created name mapping dictionary
					TaskSpecification.DependenciesOriginalNames = DependenciesOriginalNames;
				}
				ReturnValue = Constants.SUCCESS;
			}
			catch (Exception Ex)
			{
				Log(EVerbosityLevel.Critical, ELogColour.Red, "[Interface:CacheAllFiles] Error: " + Ex.Message);
				ReturnValue = Constants.ERROR_CONNECTION_DISCONNECTED;
				CleanupClosedConnection();
			}
			return ReturnValue;
		}
		/**
		 * Adds a Task to the current Job
		 *
		 * @param Specification A structure describing the new Task
		 *
		 * @return Int32 Error code (< 0 is an error)
		 */
		public virtual Int32 AddTask(FTaskSpecification Specification)
		{
			StartTiming("AddTask-Managed", true);

			Int32 ReturnValue = Constants.INVALID;
			if (Connection != null)
			{
				if (ConnectionConfiguration.AgentJobGuid != null)
				{
					// Convert the parameters from native to managed
					AgentGuid TaskGuid = new AgentGuid(Specification.TaskGuid.A,
													   Specification.TaskGuid.B,
													   Specification.TaskGuid.C,
													   Specification.TaskGuid.D);

					String Parameters = Specification.Parameters;

					List<String> Dependencies = null;
					if (Specification.DependencyCount > 0)
					{
						Dependencies = new List<String>();
						for (UInt32 i = 0; i < Specification.DependencyCount; i++)
						{
							Dependencies.Add(Specification.Dependencies[i]);
						}
					}

					AgentTaskSpecification NewSpecification =
						new AgentTaskSpecification(ConnectionConfiguration.AgentJobGuid, TaskGuid, (Int32)Specification.Flags, Parameters, (Int32)Specification.Cost, Dependencies);

					// Ensure all the files are in the cache with the right cache compatible name
					ReturnValue = CacheAllFiles(NewSpecification);
					if (ReturnValue >= 0)
					{
						// Queue up all tasks until the specification is complete and submit them all at once
						PendingTasks.Add(NewSpecification);
					}
				}
				else
				{
					ReturnValue = Constants.ERROR_JOB_NOT_FOUND;
				}
			}
			else
			{
				ReturnValue = Constants.ERROR_CONNECTION_NOT_FOUND;
			}

			StopTiming();
			return ReturnValue;
		}