public Msg_NpcAttackChar1( AS_SC_NPC_ATTACK_CHAR_1 _info) { m_MessageType = eMessageType.NPC_ATTACK_CHAR1; npcId_ = _info.nNpcIdx; sessionId_ = _info.nSessionIdx; charUniqKey_ = _info.nCharUniqKey; hpCur_ = _info.nHpCur; attacker_ = AsEntityManager.Instance.GetNpcEntityBySessionId( npcId_); skillLv_ = AsTableManager.Instance.GetTbl_MonsterSkillLevel_Record( _info.nMonsterSkillLevelTableIdx); skill_ = AsTableManager.Instance.GetTbl_MonsterSkill_Record( skillLv_.Skill_GroupIndex); action_ = AsTableManager.Instance.GetTbl_MonsterAction_Record( skillLv_.SkillAction_Index); casting_ = _info.bCasting; castingMilliSec_ = _info.nCastingMilliSec; ready_ = _info.bReady; if( true == casting_) Debug.Log( "true == casting_"); foreach( AS_SC_NPC_ATTACK_CHAR_2 attack2 in _info.bodyChar) { bodyChar_.Add( new Msg_NpcAttackChar2( this, attack2)); } foreach( AS_SC_NPC_ATTACK_CHAR_3 attack3 in _info.bodyNpc) { bodyNpc_.Add( new Msg_NpcAttackChar3( this, attack3)); } }
void NpcAttackChar(byte[] _packet) { // Debug.Log("NpcAttackChar"); // try{ AS_SC_NPC_ATTACK_CHAR_1 attack = new AS_SC_NPC_ATTACK_CHAR_1(); attack.PacketBytesToClass(_packet); Msg_NpcAttackChar1 msg = new Msg_NpcAttackChar1(attack); AsEntityManager.Instance.DispatchMessageByNpcSessionId(msg.npcId_, msg); // } // catch // { // Debug.Log("Error while npc_attack_char packet process."); // // AS_SC_NPC_ATTACK_CHAR_1 attack = new AS_SC_NPC_ATTACK_CHAR_1(); // attack.PacketBytesToClass(_packet); // Msg_NpcAttackChar1 msg = new Msg_NpcAttackChar1(attack); // AsEntityManager.Instance.DispatchMessageByNpcSessionId(msg.npcId_, msg); // } // foreach(AS_SC_NPC_ATTACK_CHAR_2 attack2 in attack.body) // { // NpcAttackCharMessage msg = new NpcAttackCharMessage(attack2); // AsEntityManager.Instance.DispatchMessageByUniqueKey(msg.charUniqKey_, msg); // } }