public void DrawTriangles(int offset, int count) { APIVertexBuffer vertexBuffer = APIContext.dataBuffer.vertexBuffer; for (int i = offset; i < count;) { AppData appData = new AppData(); appData.pos = vertexBuffer.positions[i]; appData.pos.w = 1f; appData.color = vertexBuffer.colors[i]; appData.uv = vertexBuffer.uvs[i]; appData.normal = vertexBuffer.normals[i]; _VertData0 = _Shader.Vertex(appData); i++; appData.pos = vertexBuffer.positions[i]; appData.pos.w = 1f; appData.color = vertexBuffer.colors[i]; appData.uv = vertexBuffer.uvs[i]; appData.normal = vertexBuffer.normals[i]; _VertData1 = _Shader.Vertex(appData); i++; appData.pos = vertexBuffer.positions[i]; appData.pos.w = 1f; appData.color = vertexBuffer.colors[i]; appData.uv = vertexBuffer.uvs[i]; appData.normal = vertexBuffer.normals[i]; _VertData2 = _Shader.Vertex(appData); i++; DrawTriangle(); } }
public APIDataBuffer() { _VertexBuffer = new APIVertexBuffer(); }