Exemple #1
0
 // The update will launch a run of the behaviourtree root, which in turn trigger the run for its children, and so on...
 void Update()
 {
     if (Time.time - lastDecisionTick > decisionTick)
     {
         if (!pawn.GetHealth().IsDead() && !pawn.GetHealth().IsKnockedDown())
         {
             behaviourTreeRoot.Run();
         }
         lastDecisionTick = Time.time;
     }
 }