void OnTriggerStay(Collider other) { if (other.tag == "Enemy") { AI_Enemy_Charger enemy = other.GetComponent <AI_Enemy_Charger>(); enemy.agent.isStopped = true; enemy.agent.stoppingDistance = 0; if (assistor_Number == 1) { enemy.nav_Assistor = enemy.attack_target_Assistors[1]; } else if (assistor_Number == 2) { enemy.nav_Assistor = enemy.attack_target_Assistors[2]; } else if (assistor_Number == 3) { enemy.nav_Assistor = enemy.attack_target_Assistors[3]; } else if (assistor_Number == 4) { enemy.nav_Assistor = enemy.attack_target_Assistors[0]; } enemy.agent.isStopped = false; } }
//Init void Start() { holding = false; thisEnemy = GetComponentInParent <AI_Enemy_Charger>(); }