Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        aiManager = FindObjectOfType <AIManager>();
        if (aiManager == null)
        {
            Debug.LogError("No AIManager found in scene");
        }
        // Add this gameobject to ai list
        aiManager.AddAI(gameObject);

        player = GameObject.FindGameObjectWithTag("Player");

        if (Random.Range(0.0f, 1.0f) > 0.5f)
        {
            fleeDir = -1.0f;
        }
        float sqrtSpeed = Mathf.Sqrt(speed);

        currentSpeed = new Vector2(Random.Range(-sqrtSpeed, sqrtSpeed), Random.Range(-sqrtSpeed, sqrtSpeed));

        animator = gameObject.GetComponent <Animator>();
    }