Example #1
0
        //  ---------------------------------------------------------------------
        //  This is our client task
        //  It connects to the server, and then sends a request once per second
        //  It collects responses as they arrive, and it prints them out. We will
        //  run several client tasks in parallel, each with a different random ID.
        public static void ClientTask()
        {
            using (var context = ZmqContext.Create())
            {
                using (ZmqSocket client = context.CreateSocket(SocketType.DEALER))
                {
                    //  Generate printable identity for the client
                    ZHelpers.SetID(client, Encoding.Unicode);
                    string identity = Encoding.Unicode.GetString(client.Identity);
                    client.Connect("tcp://localhost:5570");

                    client.ReceiveReady += (s, e) =>
                    {
                        var zmsg = new ZMessage(e.Socket);
                        Console.WriteLine("{0} : {1}", identity, zmsg.BodyToString());
                    };

                    int requestNumber = 0;

                    var poller = new Poller(new List<ZmqSocket> { client });

                    while (true)
                    {
                        //  Tick once per second, pulling in arriving messages
                        for (int centitick = 0; centitick < 100; centitick++)
                        {
                            poller.Poll(TimeSpan.FromMilliseconds(10000));
                        }
                        var zmsg = new ZMessage("");
                        zmsg.StringToBody(String.Format("request: {0}", ++requestNumber));
                        zmsg.Send(client);
                    }
                }
            }
        }
Example #2
0
        //  ---------------------------------------------------------------------
        //  This is our client task
        //  It connects to the server, and then sends a request once per second
        //  It collects responses as they arrive, and it prints them out. We will
        //  run several client tasks in parallel, each with a different random ID.
        public static void ClientTask()
        {
            using (var context = ZmqContext.Create())
            {
                using (ZmqSocket client = context.CreateSocket(SocketType.DEALER))
                {
                    //  Generate printable identity for the client
                    string identity = ZHelpers.SetID(client, Encoding.Unicode);
                    //client.Connect("tcp://localhost:5570");
                    string serviceRepoAddress = ConfigurationSettings.AppSettings["serviceRepoAddressZMQ"];
                    client.Connect(serviceRepoAddress);

                    client.ReceiveReady += (s, e) =>
                    {
                        var zmsg = new ZMessage(e.Socket);
                        Console.WriteLine("{0} : {1}", identity, zmsg.BodyToString());
                    };

                    int requestNumber = 0;

                    var poller = new Poller(new List<ZmqSocket> { client });

                    var zmsg2 = new ZMessage("");

                    JSONMessage jsonMess = new JSONMessage();
                    jsonMess.Service = "Klient";
                    jsonMess.Function = "RegisterService";
                    jsonMess.Parameters = new string[] { "Klient", "Location", "binding" };
                    string json = JsonConvert.SerializeObject(jsonMess);
                    zmsg2.StringToBody(json);
                    zmsg2.Send(client);

                    while (true)
                    {
                        //  Tick once per second, pulling in arriving messages
                        for (int centitick = 0; centitick < 100; centitick++)
                        {
                            poller.Poll(TimeSpan.FromMilliseconds(10));
                        }

                        var zmsg = new ZMessage("");

                        jsonMess = new JSONMessage();
                        jsonMess.Service = "Klient";
                        jsonMess.Function = "GetServiceLocation";
                        jsonMess.Parameters = new string[] { "Klient", "binding" };
                        json = JsonConvert.SerializeObject(jsonMess);
                        zmsg.StringToBody(json);
                        zmsg.Send(client);
                    }
                }
            }
        }
Example #3
0
        static void Main(string[] args)
        {
            using (var context = ZmqContext.Create())
            {
                using (var worker = context.CreateSocket(SocketType.REQ))
                {
                    var randomizer = new Random(DateTime.Now.Millisecond);
                    var identity = ZHelpers.SetID(worker, Encoding.Unicode);
                    worker.Connect("tcp://localhost:5556");

                    Console.WriteLine("I: {0} worker ready", identity);
                    worker.Send("READY", Encoding.Unicode);

                    var cycles = 0;
                    while (true)
                    {
                        var zmsg = new ZMessage(worker);

                        cycles += 1;
                        if (cycles > 3 && randomizer.Next(0, 5) == 0)
                        {
                            Console.WriteLine("I: {0} simulating a crash", identity);
                            break;
                        }
                        else if (cycles > 3 && randomizer.Next(0, 5) == 0)
                        {
                            Console.WriteLine("I: {0} simulating CPU overload", identity);
                            System.Threading.Thread.Sleep(3000);
                        }
                        Console.WriteLine("I: {0} normal reply", identity);
                        System.Threading.Thread.Sleep(1000);
                        zmsg.Send(worker);
                    }
                }
            }
        }
Example #4
0
        //  Accept a request and reply with the same text a random number of
        //  times, with random delays between replies.
        private static void ServerWorker(object context)
        {
            var randomizer = new Random(DateTime.Now.Millisecond);
            using (ZmqSocket worker = ((ZmqContext)context).CreateSocket(SocketType.DEALER))
            {
                worker.Connect("inproc://backend");

                while (true)
                {
                    //  The DEALER socket gives us the address envelope and message
                    var zmsg = new ZMessage(worker);
                    //  Send 0..4 replies back
                    int replies = randomizer.Next(5);
                    for (int reply = 0; reply < replies; reply++)
                    {
                        Thread.Sleep(randomizer.Next(1, 1000));
                        zmsg.Send(worker);
                    }
                }
            }
        }
Example #5
0
        //  ---------------------------------------------------------------------
        //  This is our server task
        //  It uses the multithreaded server model to deal requests out to a pool
        //  of workers and route replies back to clients. One worker can handle
        //  one request at a time but one client can talk to multiple workers at
        //  once.
        private static void ServerTask()
        {
            var workers = new List<Thread>(5);
            using (var context = ZmqContext.Create())
            {
                using (ZmqSocket frontend = context.CreateSocket(SocketType.ROUTER), backend = context.CreateSocket(SocketType.DEALER))
                {
                    frontend.Bind("tcp://*:5570");
                    backend.Bind("inproc://backend");

                    for (int workerNumber = 0; workerNumber < 5; workerNumber++)
                    {
                        workers.Add(new Thread(ServerWorker));
                        workers[workerNumber].Start(context);
                    }

                    //  Switch messages between frontend and backend
                    frontend.ReceiveReady += (s, e) =>
                    {
                        var zmsg = new ZMessage(e.Socket);
                        zmsg.Send(backend);
                    };

                    backend.ReceiveReady += (s, e) =>
                    {
                        var zmsg = new ZMessage(e.Socket);
                        zmsg.Send(frontend);
                    };

                    var poller = new Poller(new List<ZmqSocket> { frontend, backend });

                    while (true)
                    {
                        poller.Poll();
                    }
                }
            }
        }
Example #6
0
        public static void Main(string[] args)
        {
            var workers = new List<Thread>();
            var clients = new List<Thread>();

            //  Prepare our context and sockets
            using (var ctx = ZmqContext.Create())
            {
                using (ZmqSocket frontend = ctx.CreateSocket(SocketType.ROUTER), backend = ctx.CreateSocket(SocketType.ROUTER))
                {
                    frontend.Bind("tcp://*:5555");
                    backend.Bind("tcp://*:5556");

                    int clientId;
                    for (clientId = 0; clientId < Program.clients; clientId++)
                    {
                        clients.Add(new Thread(ClientTask));
                        clients[clientId].Start();
                    }

                    for (int workerId = 0; workerId < Program.workers; workerId++)
                    {
                        workers.Add(new Thread(WorkerTask));
                        workers[workerId].Start();
                    }

                    //  Logic of LRU loop
                    //  - Poll backend always, frontend only if 1+ worker ready
                    //  - If worker replies, queue worker as ready and forward reply
                    //    to client if necessary
                    //  - If client requests, pop next worker and send request to it

                    //  Queue of available workers
                    var workerQueue = new Queue<byte[]>();

                    //  Handle worker activity on backend
                    backend.ReceiveReady += (socket, revents) =>
                                                 {
                                                     var zmsg = new ZMessage(revents.Socket);
                                                     //  Use worker address for LRU routing
                                                     workerQueue.Enqueue(zmsg.Unwrap());

                                                     //  Forward message to client if it's not a READY
                                                     if (!Encoding.Unicode.GetString(zmsg.Address).Equals("READY"))
                                                     {
                                                         zmsg.Send(frontend);
                                                     }
                                                 };

                    frontend.ReceiveReady += (socket, revents) =>
                                                  {
                                                      //  Now get next client request, route to next worker
                                                      //  Dequeue and drop the next worker address
                                                      var zmsg = new ZMessage(revents.Socket);
                                                      zmsg.Wrap(workerQueue.Dequeue(), new byte[0]);
                                                      zmsg.Send(backend);
                                                  };

                    var poller = new Poller(new List<ZmqSocket>{ frontend, backend });

                    while (true)
                    {
                        //int rc = context.Poller(workerQueue.Count > 0
                        //                   ? new List<ZmqSocket>(new ZmqSocket[] {frontend, backend})
                        //                   : new List<ZmqSocket>(new ZmqSocket[] {backend}));

                        int rc = poller.Poll();

                        if (rc == -1)
                        {
                            break;
                        }
                    }
                }
            }
        }
Example #7
0
        private static void WorkerTask()
        {
            using (var ctx = ZmqContext.Create())
            {
                using (var worker = ctx.CreateSocket(SocketType.REQ))
                {
                    ZHelpers.SetID(worker, Encoding.Unicode);
                    worker.Connect("tcp://localhost:5556");

                    //  Tell broker we're ready for work
                    worker.Send("READY", Encoding.Unicode);

                    while (true)
                    {
                        var zmsg = new ZMessage(worker);
                        Console.WriteLine("Worker: {0}", Encoding.Unicode.GetString(zmsg.Body));
                        zmsg.StringToBody("OK");
                        zmsg.Send(worker);
                    }
                }
            }
        }
Example #8
0
        //  ---------------------------------------------------------------------
        //  This is our server task
        //  It uses the multithreaded server model to deal requests out to a pool
        //  of workers and route replies back to clients. One worker can handle
        //  one request at a time but one client can talk to multiple workers at
        //  once.
        private static void ServerTask()
        {
            var workers = new List<Thread>(5);
            using (var context = ZmqContext.Create())
            {
                using (ZmqSocket frontend = context.CreateSocket(SocketType.ROUTER), backend = context.CreateSocket(SocketType.DEALER))
                {
                    frontend.Bind("tcp://*:5570");
                    backend.Bind("inproc://backend");

                    for (int workerNumber = 0; workerNumber < 5; workerNumber++)
                    {
                        workers.Add(new Thread(ServerWorker));
                        workers[workerNumber].Start(context);
                    }

                    //  Switch messages between frontend and backend
                    frontend.ReceiveReady += (s, e) =>
                    {
                        var zmsg = new ZMessage(e.Socket);
                        zmsg.Send(backend);
                    };

                    backend.ReceiveReady += (s, e) =>
                    {

                        var zmsg = new ZMessage(e.Socket);
                        string lol = zmsg.BodyToString();
                        JSONMessage m = JsonConvert.DeserializeObject<JSONMessage>(lol);
                        if (m.Function != null)
                        {
                            switch (m.Function)
                            {
                                case "RegisterService":
                                    Console.WriteLine("ZEROMQ RegisterService: " + m.Parameters[0] + ";" + m.Parameters[1] + ";" + m.Parameters[2]);
                                    m.ReponseString = "OK";
                                    Repository.RegisterService(m.Parameters[0], m.Parameters[1], m.Parameters[2]);
                                    break;
                                case "GetServiceLocation":
                                    Console.WriteLine("ZEROMQ GetServiceLocation: "  + m.Parameters[0] + ";" + m.Parameters[1]);
                                    string locat = Repository.GetServiceLocation(m.Parameters[0], m.Parameters[1]);
                                    m.ReponseString = locat;
                                    break;
                                case "Alive":
                                    Console.WriteLine("ZEROMQ Alive: " + ";" + m.Parameters[0] + m.Parameters[1]);
                                    Repository.Alive(m.Parameters[0], m.Parameters[1]);
                                    m.ReponseString = "OK";
                                    break;
                                case "Unregister":
                                    Console.WriteLine("ZEROMQ Unregister: " + ";" + m.Parameters[0] + m.Parameters[1]);
                                    Repository.Unregister(m.Parameters[0], m.Parameters[1]);
                                    m.ReponseString = "OK";
                                    break;
                                default:
                                    Console.WriteLine("Unknown: " + m.Function);
                                    break;
                            }

                        }
                        m.Service = "IServiceRepository";
                        string json = JsonConvert.SerializeObject(m);
                        zmsg.StringToBody(json);
                        zmsg.Send(frontend);
                    };

                    var poller = new Poller(new List<ZmqSocket> { frontend, backend });

                    while (true)
                    {
                        poller.Poll();
                    }
                }
            }
        }
Example #9
0
        static void Main(string[] args)
        {
            using (var context = ZmqContext.Create())
            {
                int interval = INTERVAL_INIT;
                int liveness = HEARTBEAT_LIVENESS;

                while (true)
                {
                    int cylces = 0;

                    using (ZmqSocket worker = ConnectWorker(context))
                    {
                        worker.ReceiveReady += (socket, revents) =>
                        {
                            var zmsg = new ZMessage(revents.Socket);

                            byte[] identity = zmsg.Unwrap();

                            switch (Encoding.Unicode.GetString(zmsg.Address))
                            {
                                case PPP_HEARTBEAT:
                                    interval = INTERVAL_INIT;
                                    liveness = HEARTBEAT_LIVENESS;
                                    break;
                                default:
                                    if (zmsg.FrameCount > 1)
                                    {
                                        if (!doTheWork(cylces++))
                                        {
                                            break;
                                        }
                                        interval = INTERVAL_INIT;
                                        liveness = HEARTBEAT_LIVENESS;
                                        Console.WriteLine("W: work completed");
                                        zmsg.Send(worker);
                                    }
                                    else
                                    {
                                        Console.WriteLine("E: invalied message {0}", identity);
                                    }
                                    break;
                            };
                        };

                        //Send out heartbeats at regular intervals
                        DateTime heartbeat_at = DateTime.Now.AddMilliseconds(HEARTBEAT_INTERVAL);

                        while (true)
                        {
                            var poller = new Poller(new List<ZmqSocket> { worker });
                            
                            poller.Poll(TimeSpan.FromMilliseconds(HEARTBEAT_INTERVAL * 1000));

                            //If liveness hits zero, queue is considered disconnected
                            if (--liveness <= 0)
                            {
                                Console.WriteLine("W: heartbeat failure, can't reach queue.");
                                Console.WriteLine("W: reconnecting in {0} msecs...", interval);

                                try
                                {
                                    Thread.Sleep(interval);
                                }
                                catch (System.Exception ex)
                                {
                                    Console.WriteLine(ex.Message);
                                }

                                //Exponential Backoff
                                if (interval < INTERVAL_MAX)
                                    interval *= 2;

                                liveness = HEARTBEAT_LIVENESS;

                                //Break the while loop and start the connection over
                                break;
                            }

                            //Send heartbeat to queue if it's time
                            if (DateTime.Now > heartbeat_at)
                            {
                                heartbeat_at = DateTime.Now.AddMilliseconds(HEARTBEAT_INTERVAL);
                                ZMessage zmsg = new ZMessage(PPP_HEARTBEAT);
                                zmsg.Send(worker);
                            }
                        }
                    }
                }
            }
        }