Inheritance: uFrame.ECS.EcsComponent
 protected override void WavesGameSystemGameOverHandler(uFrameECSDemo.GameOver data, WavesGame group)
 {
     var handler = new WavesGameSystemGameOverHandler();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }
Example #2
0
 protected override void DisableUI(WavesGame data, WavesGame group)
 {
     var handler = new DisableUI();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }
 protected override void WavesGameCreated(WavesGame data, WavesGame group)
 {
     var handler = new WavesGameCreated();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }
Example #4
0
        protected override void DisableUI(WavesGame data, WavesGame group)
        {
            var handler = new DisableUI();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }
Example #5
0
        protected override void WavesGameComponentDestroyed(WavesGame data, WavesGame group)
        {
            var handler = new WavesGameComponentDestroyed();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }
Example #6
0
        protected virtual void WavesGameCreated(WavesGame data, WavesGame group)
        {
            var handler = new WavesGameCreated();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }
Example #7
0
 protected override void SetScoreLabel(WavesGame data, WavesGame group, PropertyChangedEvent<System.Int32> value)
 {
     var handler = new SetScoreLabel();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.OldValue = value.PreviousValue;
     handler.NewValue = value.CurrentValue;
     handler.Execute();
 }
Example #8
0
        protected override void SetScoreLabel(WavesGame data, WavesGame group, PropertyChangedEvent <System.Int32> value)
        {
            var handler = new SetScoreLabel();

            handler.System   = this;
            handler.Event    = data;
            handler.Group    = group;
            handler.OldValue = value.PreviousValue;
            handler.NewValue = value.CurrentValue;
            handler.Execute();
        }
        protected void SetScoreLabelFilter(WavesGame data, PropertyChangedEvent <System.Int32> value)
        {
            var GroupWavesGame = WavesGameManager[data.EntityId];

            if (GroupWavesGame == null)
            {
                return;
            }
            if (!GroupWavesGame.Enabled)
            {
                return;
            }
            this.SetScoreLabel(data, GroupWavesGame, value);
        }
Example #10
0
        protected void WavesGameCreatedFilter(WavesGame data)
        {
            var GroupWavesGame = WavesGameManager[data.EntityId];

            if (GroupWavesGame == null)
            {
                return;
            }
            if (!GroupWavesGame.Enabled)
            {
                return;
            }
            this.WavesGameCreated(data, GroupWavesGame);
        }
 protected void SetScoreLabelFilter(WavesGame data, PropertyChangedEvent<System.Int32> value)
 {
     var GroupWavesGame = WavesGameManager[data.EntityId];
     if (GroupWavesGame == null) {
         return;
     }
     if (!GroupWavesGame.Enabled) {
         return;
     }
     this.SetScoreLabel(data, GroupWavesGame, value);
 }
 protected void DisableUIFilter(WavesGame data)
 {
     var GroupWavesGame = WavesGameManager[data.EntityId];
     if (GroupWavesGame == null) {
         return;
     }
     if (!GroupWavesGame.Enabled) {
         return;
     }
     this.DisableUI(data, GroupWavesGame);
 }
Example #13
0
        protected virtual void PlayerSystemGameOverHandler(uFrameECSDemo.GameOver data, WavesGame group)
        {
            var handler = new PlayerSystemGameOverHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }
 protected virtual void PlayerSystemGameOverHandler(uFrameECSDemo.GameOver data, WavesGame group)
 {
     var handler = new PlayerSystemGameOverHandler();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }
 protected virtual void WavesGameComponentDestroyed(WavesGame data, WavesGame group)
 {
     var handler = new WavesGameComponentDestroyed();
     handler.System = this;
     handler.Event = data;
     handler.Group = group;
     handler.Execute();
 }
 protected void WavesGameComponentDestroyedFilter(WavesGame data)
 {
     var GroupWavesGame = WavesGameManager[data.EntityId];
     if (GroupWavesGame == null) {
         return;
     }
     if (!GroupWavesGame.Enabled) {
         return;
     }
     this.WavesGameComponentDestroyed(data, GroupWavesGame);
 }
        protected override void WavesGameSystemGameOverHandler(uFrameECSDemo.GameOver data, WavesGame group)
        {
            var handler = new WavesGameSystemGameOverHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            handler.Execute();
        }