Example #1
0
        private void SaveSettingsButton_Click(object sender, EventArgs e)
        {
            SettingsModel settingsToSave = new SettingsModel();

            settingsToSave.Difficulty   = Convert.ToInt32(DifficultyBox.Text);
            settingsToSave.Theme        = ThemeBox.Text;
            settingsToSave.UserWord     = PSymbolBox.Text;
            settingsToSave.ComputerWord = CSymbolBox.Text;

            GameTurn turn = GameTurn.Random;

            if (TPlayer.Checked)
            {
                turn = GameTurn.Player;
            }
            if (TRandom.Checked)
            {
                turn = GameTurn.Random;
            }
            if (TComputer.Checked)
            {
                turn = GameTurn.Computer;
            }

            settingsToSave.GameTurn = turn;

            File.WriteAllText("settings.json", JsonConvert.SerializeObject(settingsToSave));

            this.Close();
            MainMenuView.Show();
        }
 /// <summary>
 ///  Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     MainMenuView.Show();
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     base.Dispose(disposing);
 }
Example #3
0
 private void CancelSettingsButton_Click(object sender, EventArgs e)
 {
     this.Close();
     MainMenuView.Show();
 }