public void SignUp() { var sut = new UserController(); //string requestURI = ConfigurationManager.ConnectionStrings[USERCONTROLLER_SIGNUP].ToString(); List <User> users = new List <User>(); _users = new UserDAL(); _proxy = new Proxy.Proxy(); _admin = new AdminDAL(); int amount_of_users = _admin.GetListOfUsers().Count; for (int i = 0; i < 10; i++) { User user = new User(); user.FirstName = "c" + i; user.LastName = "c" + i; user.UserName = "******" + i; user.DateOfBirth = DateTime.Now; user.Password = "******" + i; users.Add(user); string requestURI = ConfigurationManager.ConnectionStrings[USERCONTROLLER_SIGNUP].ToString(); StringContent content = new StringContent(Newtonsoft.Json.JsonConvert.SerializeObject(user), Encoding.UTF8, "application/json"); sut.SignUp(user); //_users.SignUp(user); } Assert.AreEqual(_admin.GetListOfUsers().Count, users.Count + amount_of_users); }
private void Remover(string pizza) { IMonitore proxy = new Proxy.Proxy(new PizzaDB()); proxy.Remover(pizza); GVProcura.DataSource = null; GVProcura.DataBind(); }
protected async void Page_Load(object sender, EventArgs e) { try { _proxy = new Proxy.Proxy(); await onloadAsync(); } catch (Exception exception) { Console.WriteLine(exception); } }
public MainWindow() { InitializeComponent(); try { this.User_Name.Text = ConfigurationManager.ConnectionStrings[USER_ID].ToString(); this.User_Password.Password = ConfigurationManager.ConnectionStrings[USER_PASSWORD].ToString(); connection_string = ConfigurationManager.ConnectionStrings[CONNECTIONSLOGINTRINGS].ToString(); downloadPath = ConfigurationManager.ConnectionStrings[DOWNLOADPATHFOLDER].ToString(); uploadPath = ConfigurationManager.ConnectionStrings[UPLOADPATHFOLDER].ToString(); client = new FireSharp.FirebaseClient(ifc); _proxy = new Proxy.Proxy(); } catch (Exception e) { Console.WriteLine($"Can Not Initiate , error message: {e.Message}"); } }
// POST api/values public void Post([FromBody] Pizza pizza) { IMonitore proxy = new Proxy.Proxy(new PizzaDB()); proxy.Insert(pizza); }
// GET: Pizza public IEnumerable <Pizza> Get() { IMonitore proxy = new Proxy.Proxy(new PizzaDB()); return(proxy.Select()); }
static void Main(string[] args) { #region 工厂方法 double total = 0.0d; CashContext cc = new CashContext(new CashNormal()); total = cc.GetResult(100.04); cc = new CashContext(new CashRebate("0.8")); total = cc.GetResult(100.04); Console.WriteLine(total); #endregion #region 装饰器方法 Decorator.Component person = new Decorator.Component("xiaocai"); Tshirt tshirt = new Tshirt(); BigTrouser bt = new BigTrouser(); bt.Decorator(person); tshirt.Decorator(bt); tshirt.show(); Console.WriteLine("*****************************"); #endregion #region 代理方法 SchoolGirl sg = new SchoolGirl(); sg.Name = "李娇骄"; Proxy.Proxy daili = new Proxy.Proxy(sg); daili.GiveDolls(); daili.GiveFlowers(); #endregion #region 原型模式 ConcretePrototype1 p1 = new ConcretePrototype1("123"); ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone(); Console.WriteLine("Cloned :"+c1.Id); Resume a = new Resume("Andy"); a.setInfo("Man", "24"); a.setWorkExperience("1998-2005","IBM "); Resume b = (Resume)a.Clone(); b.setWorkExperience("2002-2005", "Dell"); a.display(); b.display(); #endregion #region 模板模式 Console.WriteLine("Student A testPaper:"); TestPaperA testA = new TestPaperA(); testA.Test1(); testA.Test2(); Console.WriteLine("Student B testPaper:"); TestPaperB testB = new TestPaperB(); testB.Test1(); testB.Test2(); #endregion #region 抽象工厂方法 User user = new User(); IFactory factory = new SqlServerFactory(); IUser iu = factory.CreateUser(); //IUser riu = (IUser)Assembly.Load("AbstractFactory").CreateInstance("SqlserverUser"); //反射 //Assembly.Load("程序集名称").CreateInstance("程序集名称.类名称"); iu.Insert(user); iu.GetUser(1); #endregion #region Facade 外观模式 Fund jijin = new Fund(); jijin.BuyFund(); jijin.sellFund(); #endregion #region 建造者模式 Director director = new Director(); abstractBuilder builder1 = new Builder1(); abstractBuilder builder2 = new BuilderB(); director.Construct(builder1); Builder.Builder b1 = builder1.getBuilder(); b1.show(); director.Construct(builder2); Builder.Builder b2 = builder2.getBuilder(); b2.show(); #endregion #region 观察者模式 Observer.ConcreteSubject s = new Observer.ConcreteSubject(); s.Attach(new Observer.ConcreteObserver(s, "x")); s.Attach(new Observer.ConcreteObserver(s, "y")); s.SubjectState = "ABC"; s.Notify(); ///下面是使用委托 ///委托就是一种引用方法的类型。一旦为委托分配了方法,委托将于该方法具有完全相同的行为。 ///委托方法的使用可以像其他的方法一样具有参数和返回值。委托可以看作是对函数的抽象,是函数的”类“,委托的实例将代表一个具体的函数 ///一个委托可以搭载多个方法,所有方法被依次唤起,委托搭载的方法不需要属于同一个类,只需要具有相同的原型和形式,也就是拥有相同的参数列表和返回类型。 ///在使用带参数的委托时,只需要在声明事件的地方将参数传递给事件。在绑定时将调用的方法绑定给事件。 Bosscs boss = new Bosscs(); StockObserver tongshi1 = new StockObserver("tongshi1",boss); NBAObserver tongshiNBA = new NBAObserver("tongshiNBA", boss); boss.Update += new EventHandler1(tongshi1.CloseStockMarket); boss.Update += new EventHandler1(tongshiNBA.CloseStockMarket); boss.update2 += new EventHandler2(tongshiNBA.print); boss.SubjectState = " I am back "; boss.Notify(); #endregion #region 状态模式 State.Context c = new State.Context(new CreateStateA()); c.Request(); c.Request(); c.Request(); c.Request(); #endregion #region 备忘录模式 Originator o = new Originator(); o.State = "On"; o.Show(); Caretaker care = new Caretaker(); care.Memento = o.CreateMemento(); o.State = "Off"; o.Show(); o.SetMemento(care.Memento); o.Show(); GameRole gameRole = new GameRole(); gameRole.GetInitState(); gameRole.StateDisplay(); RoleStateManager stateManager = new RoleStateManager(); stateManager.Memento = gameRole.SaveState(); gameRole.Fight(); gameRole.StateDisplay(); gameRole.RecoveryState(stateManager.Memento); gameRole.StateDisplay(); #endregion #region 组合模式 Composite.Composite root = new Composite.Component("root"); root.Add(new Leaf("Leaf A")); root.Add(new Leaf("Leaf B")); Composite.Composite comp = new Composite.Component("comp X"); comp.Add(new Leaf("Leaf XA")); comp.Add(new Leaf("Leaf XB")); root.Add(comp); Composite.Composite comp2 = new Composite.Component("Comp X2"); comp2.Add(new Leaf("Leaf X2A")); comp2.Add(new Leaf("Leaf X2B")); comp.Add(comp2); root.Add(new Leaf("Leaf C")); Leaf leaf = new Leaf("Leaf D"); root.Add(leaf); root.Display(1); root.Remove(leaf); root.Display(1); #endregion #region 迭代器模式 ConCreteAggregate aggregate = new ConCreteAggregate(); aggregate[0] = "大鸟"; aggregate[1] = "小菜"; aggregate[2]="行李"; aggregate[3] = "老外"; aggregate[4] = "小偷"; Iterator.Iterator myIterator = new ConCreteIterator(aggregate); object item = myIterator.First(); while (!myIterator.IsDone()) { Console.WriteLine(myIterator.CurrentItem() + "请买车票"); myIterator.Next(); } #endregion #region 单例模式 //所有类都有构造方法,不编码则默认生成空的构造方法,若有显示定义的构造方法,默认的构造方法就会失效。只要将构造方法改写为私有的,外部的程序就不能通过new 来初始化它。 //通过一个共有的方法来返回类的实例。 Singleton.Singleton s1 = Singleton.Singleton.GetInstance(); Singleton.Singleton s2 = Singleton.Singleton.GetInstance(); if (s1 == s2) { Console.WriteLine("两个对象是相同的实例。"); } #endregion #region 命令模式 Receiver r = new Receiver(); Command.Command command = new Command.ConcreteCommand(r); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); #endregion #region 职责链模式 Handler h1 = new ConcreteHandler1(); Handler h2 = new ConcreteHandler2(); h1.SetSuccessor(h2); int[] requests = { 2, 3, 4, 5, 6, 12, 34, 11, 15 }; foreach (int request in requests) { h1.HandlerRequest(request); } #endregion #region 中介者模式 ConcreteMediator mediator = new ConcreteMediator(); ConcreteColleague1 colleague1 = new ConcreteColleague1(mediator); ConcreteColleague2 colleague2 = new ConcreteColleague2(mediator); mediator.Colleague1 = colleague1; mediator.Colleague2 = colleague2; colleague1.Send("吃饭了吗?"); colleague2.Send("还没有呢"); #endregion #region 享元模式 int extri = 22; FlyweightFactory f = new FlyweightFactory(); Flyweight.Flyweight fx = f.GetFlyweight("X"); fx.Operation(--extri); Flyweight.Flyweight fy = f.GetFlyweight("Y"); fy.Operation(--extri); Flyweight.Flyweight fz = f.GetFlyweight("Z"); fz.Operation(--extri); #endregion #region 解释器模式 <<<<<<< HEAD Interpreter.Context context = new Interpreter.Context(); IList<Interpreter.AbstractExpression> list = new List<Interpreter.AbstractExpression>(); list.Add(new Interpreter.TerminalExpression()); list.Add(new Interpreter.NormalExpression()); foreach (Interpreter.AbstractExpression exp in list) exp.Interpret(context); ======= Interpreter.Context context1 = new Interpreter.Context(); IList<AbstractExpression> list = new List<AbstractExpression>(); list.Add(new TerminalExpression()); list.Add(new NonTerminalExpression()); foreach (AbstractExpression exp in list) { exp.Interpreter(context1); } #endregion #region 访问者模式 ObjectStructure os = new ObjectStructure(); os.Add(new Man()); os.Add(new Woman()); Success v1 = new Success(); os.Display(v1); Failing f1 = new Failing(); os.Display(f1); Amativeness a1 = new Amativeness(); os.Display(a1); >>>>>>> 77e342ef6e96917a8dc01e72e41626dcffd4ba13 #endregion Console.Read(); }
public ProxyHandler(Proxy server) { _server = server; }
private List <Log> GetLogs() { IMonitore proxy = new Proxy.Proxy(new LogDB()); return(proxy.Select()); }
private void SaveLog(string msg) { IMonitore proxy = new Proxy.Proxy(new LogDB()); proxy.SaveLog(msg); }
private void Inserir(Pizza pizza) { IMonitore proxy = new Proxy.Proxy(new PizzaDB()); proxy.Insert(pizza); }
private List <Pizza> Select() { IMonitore proxy = new Proxy.Proxy(new PizzaDB()); return(proxy.Select()); }
private List <Pizza> Localizar(string msg) { IMonitore proxy = new Proxy.Proxy(new PizzaDB()); return(proxy.LocalizarPizza(msg)); }
static void Main(string[] args) { //原型模式 //ConcretePrototype p1 = new ConcretePrototype("I"); //ConcretePrototype p2 = p1.Clone() as ConcretePrototype; //Console.WriteLine("Cloned:{0}", p1.Id); //Console.Read(); //Resume a = new Resume("伊布"); //a.SetPersonallInfo("男", 32); //a.SetWorkExperience("2011-2016", "巴黎圣日耳曼"); //Resume b = (Resume)a.Clone(); //b.SetWorkExperience("2016-2017", "曼联"); //Resume c = (Resume)a.Clone(); ////c.SetPersonallInfo("男",28); //c.SetWorkExperience("2017-XX","未知"); //a.Display(); //b.Display(); //c.Display(); //模板方法模式 //AbstractClass c; //c = new ConcreteClassA(); //c.TemplateMethod(); //c = new ConcreteClassB(); //c.TemplateMethod(); //外观模式 //Facade.Facade facade = new Facade.Facade(); //facade.MethodA(); //facade.MethodB(); //建造者模式 //Director director = new Director(); //Builder.Builder b1 = new ConcreteBuilder1(); //director.Construct(b1); //Product product = b1.GetResult(); //product.Show(); //观察者模式 //ConcreteSubject s = new ConcreteSubject(); //s.Attach(new ConcreteObserver(s, "X")); //s.Attach(new ConcreteObserver(s, "Y")); //s.Attach(new ConcreteObserver(s, "Z")); //s.SubjectState = "Ready"; //s.Notify(); Boss huhansan = new Boss(); //看股票的同事 //StockObserver tongshil = new StockObserver("马蓉", huhansan); //看NBA的同事 //NBAObserver tongshi2 = new NBAObserver("易茶冠", huhansan); //huhansan.Update += new Observer.EventHandler(tongshil.CloseStockMarket); //huhansan.Update += new Observer.EventHandler(tongshi2.CloseNBADirectSeeding); //huhansan.SubjectState = "我胡汉三回来了"; //huhansan.Notify(); //抽象工厂 //Department department = new Department(); //IFactory factory = new MysqlFactory(); ////IDepartment idpt = factory.CreateDepartment(); //IDepartment idpt = DataAccess.CreateDepartment(); //idpt.Insert(department); //状态模式 //Context c = new Context(new ConcreteStateA()); //c.Request(); //c.Request(); //c.Request(); //c.Request(); //适配器模式 //Target target = new Adapter.Adapter(); //target.Request(); //备忘录模式 //Originator o = new Originator(); //o.State = "On"; //o.Show(); //Caretaker c = new Caretaker(); //c.Memento = o.CreateMemento(); //o.State = "Off"; //o.Show(); //o.SetMemento(c.Memento); //o.Show(); //组合模式 //Composite.Composite root = new Composite.Composite("root"); //root.Add(new Leaf("Leaf A")); //root.Add(new Leaf("Leaf B")); //Composite.Composite comp = new Composite.Composite("Composite X"); //comp.Add(new Leaf("Leaf XA")); //comp.Add(new Leaf("Leaf XB")); //root.Add(comp); //Composite.Composite comp2 = new Composite.Composite("Composite XY"); //comp2.Add(new Leaf("Leaf XYA")); //comp2.Add(new Leaf("Leaf XYB")); //comp.Add(comp2); //root.Add(new Leaf("Leaf C")); //Leaf leaf = new Leaf("Leaf D"); //root.Add(leaf); //root.Remove(leaf); //root.Display(1); //单例模式 Singleton.Singleton s = Singleton.Singleton.GetInstance(); //桥接模式 //Abstraction ab = new RefinedAbstraction(); //ab.SetImplementor(new ConcreteImplementor()); //ab.Operation(); //ab.SetImplementor(new ConcreteImplementorB()); //ab.Operation(); //命令模式 //Receiver r = new Receiver(); //Command.Command c = new ConcreteCommand(r); //Invoker i = new Invoker(); //i.SetCommand(c); //i.ExecuteCommand(); //责任链模式 //Handler h1 = new ConcreteHandlerA(); //Handler h2 = new ConcreteHandlerB(); //Handler h3 = new ConcreteHandlerC(); //h1.SetSuccessor(h2); //h2.SetSuccessor(h3); //int[] requests = { 1, 3, 14, 25, 19, 29, 31 }; //foreach (int request in requests) //{ // h1.HandlerRequest(request); //} //中介模式 //ConcreteMediator m = new ConcreteMediator(); //ConcreteColleagueA a = new ConcreteColleagueA(m); //ConcreteColleagueB b= new ConcreteColleagueB(m); //m.ColleagueA = a; //m.ColleagueB = b; //a.Send("吃了吗?"); //b.Send("没呢,你请客?"); //享元分享 //int extrinsicstate = 22; //FlyweightFactory f = new FlyweightFactory(); //Flyweight.Flyweight fx = f.GetFlyweight("X"); //fx.Operation(--extrinsicstate); //Flyweight.Flyweight fy = f.GetFlyweight("Y"); //fy.Operation(--extrinsicstate); //Flyweight.Flyweight fz = f.GetFlyweight("Z"); //fz.Operation(--extrinsicstate); //UnsharedConcreteFlyweight uf = new UnsharedConcreteFlyweight(); //uf.Operation(--extrinsicstate); //解释器模式 //Interpreter.Context context = new Interpreter.Context(); //IList<AbstractExpression> list = new List<AbstractExpression>(); //list.Add(new TerminalExpression()); //list.Add(new NonterminalExpression()); //list.Add(new TerminalExpression()); //list.Add(new TerminalExpression()); //foreach (var exp in list) //{ // exp.Interpret(context); //} //访问者模式 //ObjectStructure o = new ObjectStructure(); //o.Attach(new ConcreteElementA()); //o.Attach(new ConcreteElementB()); //ConcreteVisitorA va = new ConcreteVisitorA(); //ConcreteVisitorB vb = new ConcreteVisitorB(); //o.Accept(va); //o.Accept(vb); //装饰模式 //ConcreteComponet c = new ConcreteComponet(); //ConcreteDecoratorA d1 = new ConcreteDecoratorA(); //ConcreteDecoratorB d2 = new ConcreteDecoratorB(); //d1.SetComponent(c); //d2.SetComponent(d1); //d2.Operation(); //代理模式 Proxy.Proxy p = new Proxy.Proxy(); p.Request(); Console.Read(); }
public static void Main(string[] args) { Proxy proxy = new Proxy("SomeLegitPassword"); proxy.DoHeavyLifting(); }