protected Combattant(string nom, int pvMax, Position position)
 {
     _nom = nom;
     _pvMax = pvMax;
     _nbPv = pvMax;
     Position1 = position;
 }
Example #2
0
 public Mage(string nom, Position p = null, int nbPv = 30, int baseAttaque = 35, int baseDefense = 2)
     : base(nom, nbPv, p ?? new PositionDistance())
 {
     _baseAttaque = baseAttaque;
     if (baseDefense <= 0)
         _baseDefense = 1;
     _baseDefense = baseDefense;
 }
        public Guerrier(string nom, Position p = null, int nbPv = 50, int baseAttaque = 40, int baseDefense = 20)
            : base(nom, nbPv, p ?? new PositionTank())
        {
            _baseAttaque = baseAttaque;

            if (baseDefense <= 0)
                _baseDefense = 1;
            _baseDefense = baseDefense;
        }
        public Assassin(string nom, Position p = null, int nbPv = 40, int baseAttaque = 25, int baseDefense = 20)
            : base(nom, nbPv, p ?? new PositionCorpsACorps())
        {
            _baseAttaque = baseAttaque;

            if (baseDefense <= 0)
                _baseDefense = 1;
            _baseDefense = baseDefense;
        }
 private void placerCombattantsListe(List<Combattant> lc, int x, Position positionComb, string image=null)
 {
     int i = 0;
     foreach (var t in lc)
     {
         t.PositionPhysique = new PositionPhysique(x, listePositionsY[lc.Count][i], image ?? t.PositionPhysique.CheminImage);
         t.Position1 = positionComb;
         i++;
     }
 }
 public int GetNb(Position p)
 {
     return liste.Sum(variable => variable.Position1.GetType() == p.GetType() ? 1 : 0);
 }
 public abstract int Attaquer(Position position);
 public override int Attaquer(Position positionVictime)
 {
     int degats = (float)Rand.NextDouble() < Position1.chanceToucher(positionVictime) ? _baseAttaque : 0;
     return degats;
 }
 private int GetNbMembrePosition(Position p)
 {
     return listeCombattants.Count(membre => membre.Position1.GetType() == p.GetType());
 }
 public abstract float chanceToucher(Position positionVictime);
 public abstract float chanceEsquiver(Position positionVictime);