/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here player = new Player(new Vector2(400, 300), "Player1"); ListHolder.Instance.NPCList = new List<NPC>(); ListHolder.Instance.WallList = new List<Wall>(); ListHolder.Instance.setGame(this); ListHolder.Instance.player = player; //initialize map npc spawns MakeNPCList(levelOneLayout); pathfinding = new Pathfinding(level1); ListHolder.Instance.setPathFinder(pathfinding); //path = pathfinding.FindPath(startPoint, endPoint); //newPath = pathfinding.FindPath(TSP, TEP); Vector2 start = new Vector2(startPoint.X*50, startPoint.Y*50); Vector2 end = new Vector2(endPoint.X * 50, endPoint.Y * 50); npcMover = new NPC(start, "NPC"); // pathEndPoint = new GameObject(Content.Load<Texture2D>("endPoint"),end); base.Initialize(); }
public void setPathFinder(Pathfinding NewPathFinding) { PathFinder = NewPathFinding; }