private void button5_Click(object sender, EventArgs e) { this.Hide(); level = 5; level1 l5 = new level1(); l5.ShowDialog(); this.Close(); }
private void button1_Click(object sender, EventArgs e) { this.Hide(); level = 2; level1 l2 = new level1(); l2.ShowDialog(); this.Close(); }
private void button7_Click(object sender, EventArgs e) { this.Hide(); level = 8; level1 l8 = new level1(); l8.ShowDialog(); this.Close(); }
private void button4_Click(object sender, EventArgs e) { this.Hide(); level = 11; level1 l11 = new level1(); l11.ShowDialog(); this.Close(); }
private void button6_Click(object sender, EventArgs e) { this.Hide(); level = 6; level1 l6 = new level1(); l6.ShowDialog(); this.Close(); }
private void chose1_Click(object sender, EventArgs e) { //this openes a new level one form this.Hide(); level1 fl1 = new level1(); //timer1.Enabled = true; fl1.ShowDialog(); this.Close(); }
private void chose2_Click(object sender, EventArgs e) { //this openes a new level one form this.Hide(); //character.characterImage = Image.FromFile("object.png"); variable1 = 1; level1 fl1 = new level1(); fl1.ShowDialog(); this.Close(); }