public Board(MazeMaster master, outerboardxxi xxi) { this.master = master; this.xxi = xxi; ResetGen(); }
public void BoardSetup(Board board, twin cell) { this.board = board; this.board.AddAgent(this); // do better tracking this.xxi = board.xxi; base.Setup(board.master, cell); RandomizeSubtileOffset(); }
public BaRobotBoyPather(outerboardxxi xxi) { this.xxi = xxi; this.robotPather = new AStarPather(this); this.plannedTowers = new HashSet <twin>(); }