Example #1
0
 /// <summary>
 /// Connect to the server.
 /// </summary>
 public void Connect()
 {
     CLog.Log(Constants.Log.Info, "SRV_CONNECTING", this.Name);
     if (m_ServerConnection != null)
     {
         m_ServerConnection.CloseConnection();
     }
     m_ServerConnection = new CedonkeyServerConexion(this);
     m_ServerConnection.Connect();
 }
Example #2
0
        /// <summary>
        /// Increase connection fails by reason.
        /// </summary>
        /// <param name="reason">Reason why connection fails.</param>
        /// <returns>New fails count.</returns>
        public uint IncFails(byte reason)
        {
            if (CKernel.ServersList.ConnectionFailed(this, reason))
            {
                string strreason = "";
                switch ((Protocol.ConnectionReason)reason)
                {
                case Protocol.ConnectionReason.CannotConnect:
                    strreason = CKernel.Globalization["SRV_DOWN"];
                    break;

                case Protocol.ConnectionReason.ClosedConnection:
                    strreason = CKernel.Globalization["SRV_DISCONNECTED"];
                    break;

                case Protocol.ConnectionReason.NullPacket:
                    strreason = CKernel.Globalization["SRV_FULL"];
                    break;

                case Protocol.ConnectionReason.NullID:
                    strreason = CKernel.Globalization["SRV_FULL"];                           //strreason="ID 0";
                    break;

                case Protocol.ConnectionReason.InvalidHeader:
                    strreason = CKernel.Globalization["SRV_FULL"];                           //strreason="Invalid header";
                    break;
                }
                CLog.Log(Constants.Log.Info, "SRV_NOTCONNECT", this.Name, strreason);
                if (reason == (byte)Protocol.ConnectionReason.CannotConnect)
                {
                    m_nFails++;
                }
            }
            m_ServerConnection       = null;
            m_AllFilesPublished      = false;
            m_LastPublishedTime      = DateTime.MinValue;
            m_LastFilePublishedIndex = 0;
            if (m_LastSearcher != null)
            {
                m_LastSearcher.OnTCPSearchEnded();
            }
            return(m_nFails);
        }
Example #3
0
 /// <summary>
 /// Increase connection fails by reason.
 /// </summary>
 /// <param name="reason">Reason why connection fails.</param>
 /// <returns>New fails count.</returns>
 public uint IncFails(byte reason)
 {
     if (CKernel.ServersList.ConnectionFailed(this, reason))
     {
         string strreason="";
         switch((Protocol.ConnectionReason)reason)
         {
             case Protocol.ConnectionReason.CannotConnect:
                 strreason=CKernel.Globalization["SRV_DOWN"];
                 break;
             case Protocol.ConnectionReason.ClosedConnection:
                 strreason=CKernel.Globalization["SRV_DISCONNECTED"];
                 break;
             case Protocol.ConnectionReason.NullPacket:
                 strreason=CKernel.Globalization["SRV_FULL"];
                 break;
             case Protocol.ConnectionReason.NullID:
                 strreason=CKernel.Globalization["SRV_FULL"]; //strreason="ID 0";
                 break;
             case Protocol.ConnectionReason.InvalidHeader:
                 strreason=CKernel.Globalization["SRV_FULL"]; //strreason="Invalid header";
                 break;
         }
         CLog.Log(Constants.Log.Info,"SRV_NOTCONNECT", this.Name, strreason);
         if (reason==(byte)Protocol.ConnectionReason.CannotConnect)
             m_nFails++;
     }
     m_ServerConnection=null;
     m_AllFilesPublished=false;
     m_LastPublishedTime=DateTime.MinValue;
     m_LastFilePublishedIndex=0;
     if (m_LastSearcher!=null) m_LastSearcher.OnTCPSearchEnded();
     return m_nFails;
 }
Example #4
0
 /// <summary>
 /// Connect to the server.
 /// </summary>
 public void Connect()
 {
     CLog.Log(Constants.Log.Info,"SRV_CONNECTING",this.Name);
     if (m_ServerConnection!=null) m_ServerConnection.CloseConnection();
     m_ServerConnection=new CedonkeyServerConexion(this);
     m_ServerConnection.Connect();
 }