Example #1
0
        void AddPath(DungeonPath path)
        {
            addedPaths.Add(path);
            Paths.Add(path);

            if (!path.Portals[0].ConnectedPaths.Contains(path))
            {
                path.Portals[0].ConnectedPaths.Add(path);
            }
            if (!path.Portals[1].ConnectedPaths.Contains(path))
            {
                path.Portals[1].ConnectedPaths.Add(path);
            }
        }
Example #2
0
        void CheckRemovePath(DungeonPath path, List<DungeonPath> removeList)
        {
            if (removeList.Contains(path))
                return;

            removeList.Add(path);

            foreach (var connectedPath in path.Portals[0].ConnectedPaths)
            {
                CheckRemovePath(connectedPath, removeList);
            }
            foreach (var connectedPath in path.Portals[1].ConnectedPaths)
            {
                CheckRemovePath(connectedPath, removeList);
            }
        }
Example #3
0
        /// <summary>
        /// 2つのポータルの間をつなぐ通路を生成
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="isHorizontal"></param>
        /// <returns></returns>
        DungeonPath GeneratePath(DungeonPortal start, DungeonPortal end, bool isHorizontal)
        {
            var result = new DungeonPath() { Rand = this.Rand };

            start.ConnectedPaths.Add(result);
            result.Portals[0] = start;

            end.ConnectedPaths.Add(result);
            result.Portals[1] = end;

            result.IsHorizontal = isHorizontal;

            if (!result.GenerateSteps())
            {
                start.ConnectedPaths.Remove(result);
                end.ConnectedPaths.Remove(result);
                result = null;
            }

            return result;
        }
Example #4
0
        void RemovePath(DungeonPath path)
        {
            var removeList = new List<DungeonPath>();

            // つながっている先を再帰的に消したいので、まずチェックをつける
            CheckRemovePath(path, removeList);

            // 一気に消す
            foreach (var p in removeList)
            {
                removedPaths.Add(p);
                Paths.Remove(p);

                p.Portals[0].ConnectedPaths.Remove(p);
                p.Portals[1].ConnectedPaths.Remove(p);
            }
        }
Example #5
0
        /// <summary>
        /// ポータルのどちら側に通路がつながっているか
        /// </summary>
        /// <param name="path"></param>
        /// <returns>0:左 1:右 2:上 3:下</returns>
        int GetConnectedPathSide(DungeonPath path)
        {
            if (path.IsHorizontal)
            {
                if (path.Portals[0] == this)
                {
                    if (path.Portals[0].Position.X < path.Portals[1].Position.X)
                    {
                        return 1;
                    }
                    else
                    {
                        return 0;
                    }
                }
                else if (path.Portals[1] == this)
                {
                    if (path.Portals[0].Position.X < path.Portals[1].Position.X)
                    {
                        return 0;
                    }
                    else
                    {
                        return 1;
                    }
                }
            }
            else
            {
                if (path.Portals[0] == this)
                {
                    if (path.Portals[0].Position.Y < path.Portals[1].Position.Y)
                    {
                        return 3;
                    }
                    else
                    {
                        return 2;
                    }
                }
                else if (path.Portals[1] == this)
                {
                    if (path.Portals[0].Position.Y < path.Portals[1].Position.Y)
                    {
                        return 2;
                    }
                    else
                    {
                        return 3;
                    }
                }
            }

            return -1;
        }