Selector aiTree = new Selector(); Sequence rootNode = new Sequence(); rootNode.AddChild(new FindCoverNode()); rootNode.AddChild(new ReloadWeaponNode()); rootNode.AddChild(new AttackEnemyNode()); aiTree.AddChild(rootNode);
Selector aiTree = new Selector(); Sequence rootNode = new Sequence(); rootNode.AddChild(new GatherResourcesNode()); rootNode.AddChild(new BuildShelterNode()); aiTree.AddChild(rootNode);Package/Library: Behaviac.