Example #1
0
 public AdventureObject getAdventureObject()
 {
     switch (type)
     {
         case ObjectType.hidden:
             AdventureHidden hidden = new AdventureHidden(enemyType);
             hidden.location = new Vector2(x, y);
             return hidden;
         case ObjectType.special:
             AdventureSpecial special = new AdventureSpecial(screen, key - 1);
             special.location = new Vector2(x, y);
             return special;
         case ObjectType.stock:
             AdventureEntity entityFromStock = new AdventureEntity(Master.currentFile.stockEntities[enemyType]);
             entityFromStock.location = new Vector2(x, y);
             return entityFromStock;
         case ObjectType.teleporter:
             AdventureTeleporter exit = new AdventureTeleporter(dest, destx, desty, destroomX, destroomY);
             exit.location = new Vector2(x, y);
             return exit;
         case ObjectType.entity:
             AdventureEntity entity = new AdventureEntity(data);
             entity.location = new Vector2(x, y);
             return entity;
         case ObjectType.boss:
             if (enemyType == 2)
             {
                 AdventureBoss2 boss2 = new AdventureBoss2();
                 boss2.location = new Vector2(x, y);
                 return boss2;
             }
             else if (enemyType == 3)
             {
                 AdventureBoss3 boss3 = new AdventureBoss3();
                 boss3.location = new Vector2(x, y);
                 return boss3;
             }
             else if (enemyType == 4)
             {
                 AdventureBoss4 boss4 = new AdventureBoss4();
                 boss4.location = new Vector2(x, y);
                 return boss4;
             }
             else if (enemyType == 5)
             {
                 AdventureBoss5 boss5 = new AdventureBoss5();
                 boss5.location = new Vector2(x, y);
                 return boss5;
             }
             else if (enemyType == 6)
             {
                 AdventureBoss6 boss6 = new AdventureBoss6();
                 boss6.location = new Vector2(x, y);
                 return boss6;
             }
             else if (enemyType == 7)
             {
                 AdventureBoss7 boss7 = new AdventureBoss7();
                 boss7.location = new Vector2(x, y);
                 return boss7;
             }
             else if (enemyType == 8)
             {
                 AdventureBoss8 boss8 = new AdventureBoss8();
                 boss8.location = new Vector2(x, y);
                 return boss8;
             }
             else if (enemyType == 9)
             {
                 AdventureBoss9 boss9 = new AdventureBoss9();
                 boss9.location = new Vector2(x, y);
                 return boss9;
             }
             else if (enemyType == 10)
             {
                 AdventureBoss9Phase2 boss92 = new AdventureBoss9Phase2();
                 boss92.location = new Vector2(x, y);
                 return boss92;
             }
             else
             {
                 AdventureBoss1 boss1 = new AdventureBoss1();
                 boss1.location = new Vector2(x, y);
                 return boss1;
             }
         case ObjectType.shooter:
             AdventureShooter shooter = new AdventureShooter(enemyType == 1);
             shooter.location = new Vector2(x, y);
             return shooter;
         case ObjectType.enemy:
             AdventureEnemy enemy = new AdventureEnemy(Master.currentFile.bestiary[enemyType], enemyType);
             enemy.location = new Vector2(x, y);
             return enemy;
         case ObjectType.goldkey:
             AdventureGoldKey goldkey = new AdventureGoldKey();
             goldkey.location = new Vector2(x, y);
             return goldkey;
         case ObjectType.heart:
             AdventureHeart heart = new AdventureHeart();
             heart.location = new Vector2(x, y);
             return heart;
         default:
             AdventureKey key_ = new AdventureKey();
             key_.location = new Vector2(x, y);
             return key_;
     }
 }
 void SpawnGoldKey(int x, int y)
 {
     AdventureGoldKey aK = new AdventureGoldKey();
     aK.Initialize(this, game);
     aK.location.X = 32 * x + 16;
     aK.location.Y = 32 * y + 16;
     newobjects.Add(aK);
     adventure.rooms[roomX, roomY].adventureObjects.Add(aK); // So that the key respawns even if you leave the room, but not the adventure
 }