Example #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="setting"></param>
 public void Add(GameSdkSetting setting)
 {
     _sdkSettingList.Add(setting);
 }
Example #2
0
 private void ParseSdkSetting(XmlNode sdkChannel)
 {
     _sdkChannelDict.Clear();
     foreach (XmlElement childNode in sdkChannel.ChildNodes)
     {
         ChannelType channelType;
         try
         {
             channelType = MathUtils.ToEnum<ChannelType>(childNode.Name);
         }
         catch(Exception ex)
         {
             TraceLog.WriteError(string.Format("SDK Game.Config.xml error: childNode.Name = {0} ;  - ->{1}", childNode.Name, ex));
             continue;
         }
         GameChannel gameChannel = new GameChannel(channelType);
         string url = childNode.GetAttribute("url");
         if (!string.IsNullOrEmpty(url))
         {
             gameChannel.Url = url;
         }
         string service = childNode.GetAttribute("service");
         if (!string.IsNullOrEmpty(service))
         {
             gameChannel.Service = service;
         }
         string version = childNode.GetAttribute("version");
         if (!string.IsNullOrEmpty(version))
         {
             gameChannel.Version = version;
         }
         string tokenUrl = childNode.GetAttribute("token_url");
         if (!string.IsNullOrEmpty(tokenUrl))
         {
             gameChannel.TokenUrl = tokenUrl;
         }
         string ctype = childNode.GetAttribute("type");
         if (!string.IsNullOrEmpty(ctype))
         {
             gameChannel.CType = ctype;
         }
         string channelId = childNode.GetAttribute("channelId");
         if (!string.IsNullOrEmpty(channelId))
         {
             gameChannel.ChannelId = channelId;
         }
         foreach (XmlElement item in childNode.ChildNodes)
         {
             var setting = new GameSdkSetting();
             setting.RetailId = item.GetAttribute("name");
             if (channelType == ChannelType.channelUC)
             {
                 setting.AppId = item.GetAttribute("cpId");
                 setting.AppKey = item.GetAttribute("apiKey");
             }
             else
             {
                 setting.AppId = item.GetAttribute("appId");
                 setting.AppKey = item.GetAttribute("appKey");
             }
             setting.AppSecret = item.GetAttribute("appSecret");
             setting.GameId = item.GetAttribute("gameId");
             setting.ServerId = item.GetAttribute("serverId");
             gameChannel.Add(setting);
         }
         if (!_sdkChannelDict.ContainsKey(gameChannel.ChannelType))
         {
             _sdkChannelDict.Add(gameChannel.ChannelType, gameChannel);
         }
     }
 }
Example #3
0
        private void ParseSdkSetting(XmlNode sdkChannel)
        {
            _sdkChannelDict.Clear();
            foreach (var node in sdkChannel.ChildNodes)
            {
                XmlElement childNode = node as XmlElement;
                if (childNode == null)
                {
                    continue;
                }

                ChannelType channelType;
                try
                {
                    channelType = MathUtils.ToEnum <ChannelType>(childNode.Name);
                }
                catch (Exception)
                {
                    TraceLog.WriteError("The SDK config node \"{0}\" is not suport", childNode.Name);
                    continue;
                }
                GameChannel gameChannel = new GameChannel(channelType);
                string      url         = childNode.GetAttribute("url");
                if (!string.IsNullOrEmpty(url))
                {
                    gameChannel.Url = url;
                }
                string service = childNode.GetAttribute("service");
                if (!string.IsNullOrEmpty(service))
                {
                    gameChannel.Service = service;
                }
                string version = childNode.GetAttribute("version");
                if (!string.IsNullOrEmpty(version))
                {
                    gameChannel.Version = version;
                }
                string tokenUrl = childNode.GetAttribute("token_url");
                if (!string.IsNullOrEmpty(tokenUrl))
                {
                    gameChannel.TokenUrl = tokenUrl;
                }
                string ctype = childNode.GetAttribute("type");
                if (!string.IsNullOrEmpty(ctype))
                {
                    gameChannel.CType = ctype;
                }
                string channelId = childNode.GetAttribute("channelId");
                if (!string.IsNullOrEmpty(channelId))
                {
                    gameChannel.ChannelId = channelId;
                }
                foreach (XmlElement item in childNode.ChildNodes)
                {
                    var setting = new GameSdkSetting();
                    setting.RetailId = item.GetAttribute("name");
                    if (channelType == ChannelType.channelUC)
                    {
                        setting.AppId  = item.GetAttribute("cpId");
                        setting.AppKey = item.GetAttribute("apiKey");
                    }
                    else
                    {
                        setting.AppId  = item.GetAttribute("appId");
                        setting.AppKey = item.GetAttribute("appKey");
                    }
                    setting.AppSecret = item.GetAttribute("appSecret");
                    setting.GameId    = item.GetAttribute("gameId");
                    setting.ServerId  = item.GetAttribute("serverId");
                    gameChannel.Add(setting);
                }
                if (!_sdkChannelDict.ContainsKey(gameChannel.ChannelType))
                {
                    _sdkChannelDict.Add(gameChannel.ChannelType, gameChannel);
                }
            }
        }
Example #4
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="setting"></param>
 public void Add(GameSdkSetting setting)
 {
     _sdkSettingList.Add(setting);
 }
 private void ParseSdkSetting(XmlNode sdkChannel)
 {
     _sdkChannelDict.Clear();
     foreach (XmlElement childNode in sdkChannel.ChildNodes)
     {
         ChannelType channelType = MathUtils.ToEnum <ChannelType>(childNode.Name);
         GameChannel gameChannel = new GameChannel(channelType);
         string      url         = childNode.GetAttribute("url");
         if (!string.IsNullOrEmpty(url))
         {
             gameChannel.Url = url;
         }
         string service = childNode.GetAttribute("service");
         if (!string.IsNullOrEmpty(service))
         {
             gameChannel.Service = service;
         }
         string version = childNode.GetAttribute("version");
         if (!string.IsNullOrEmpty(version))
         {
             gameChannel.Version = version;
         }
         string tokenUrl = childNode.GetAttribute("token_url");
         if (!string.IsNullOrEmpty(tokenUrl))
         {
             gameChannel.TokenUrl = tokenUrl;
         }
         string ctype = childNode.GetAttribute("type");
         if (!string.IsNullOrEmpty(ctype))
         {
             gameChannel.CType = ctype;
         }
         string channelId = childNode.GetAttribute("channelId");
         if (!string.IsNullOrEmpty(channelId))
         {
             gameChannel.ChannelId = channelId;
         }
         foreach (XmlElement item in childNode.ChildNodes)
         {
             var setting = new GameSdkSetting();
             setting.RetailId = item.GetAttribute("name");
             if (channelType == ChannelType.channelUC)
             {
                 setting.AppId  = item.GetAttribute("cpId");
                 setting.AppKey = item.GetAttribute("apiKey");
             }
             else
             {
                 setting.AppId  = item.GetAttribute("appId");
                 setting.AppKey = item.GetAttribute("appKey");
             }
             setting.AppSecret = item.GetAttribute("appSecret");
             setting.GameId    = item.GetAttribute("gameId");
             setting.ServerId  = item.GetAttribute("serverId");
             gameChannel.Add(setting);
         }
         if (!_sdkChannelDict.ContainsKey(gameChannel.ChannelType))
         {
             _sdkChannelDict.Add(gameChannel.ChannelType, gameChannel);
         }
     }
 }