Example #1
0
        public ZombieCraft()
        {
            _instance = this;

              Content.RootDirectory = "Content";

              graphics = new GraphicsDeviceManager( this );

              IsFixedTimeStep = false;
              //TargetElapsedTime = TimeSpan.FromSeconds( 1d / 30d );
              graphics.SynchronizeWithVerticalRetrace = true;

            #if WINDOWS
              IsMouseVisible = true;
              graphics.PreferredBackBufferWidth = 853;
              graphics.PreferredBackBufferHeight = 480;
            #else
              graphics.PreferredBackBufferWidth = 1920;
              graphics.PreferredBackBufferHeight = 1080;
            #endif

              // Create the screen manager component.
              screenManager = new ScreenManager( this );

              Components.Add( screenManager );

              //// Activate the first screens.
              screenManager.AddScreen( new BackgroundScreen(), null );
              screenManager.AddScreen( new MainMenuScreen(), null );
              LoadingScreen.Load( screenManager, true, PlayerIndex.One, new GameplayScreen() );

              // Debugging components
              DebugManager = new DebugManager( this );
              Components.Add( DebugManager );

              CommandLine = new DebugCommandUI( this );
              CommandLine.DrawOrder = 100;
              Components.Add( CommandLine );

              FpsCounter = new FpsCounter( this );
              Components.Add( FpsCounter );

              TimeRuler = new TimeRuler( this );
              Components.Add( TimeRuler );
        }
Example #2
0
 static void Main()
 {
     using ( ZombieCraft game = new ZombieCraft() )
       {
     game.Run();
       }
 }