Example #1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen( ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
              this.screensToLoad = screensToLoad;

              TransitionOnTime = TimeSpan.FromSeconds( 0.5 );
        }
Example #2
0
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen( GameScreen screen )
        {
            // If we have a graphics device, tell the screen to unload content.
              if ( isInitialized )
              {
            screen.UnloadContent();
              }

              screens.Remove( screen );
              screensToUpdate.Remove( screen );
        }
Example #3
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen( GameScreen screen, PlayerIndex? controllingPlayer )
        {
            screen.ControllingPlayer = controllingPlayer;
              screen.ScreenManager = this;
              screen.IsExiting = false;

              // If we have a graphics device, tell the screen to load content.
              if ( isInitialized )
              {
            screen.LoadContent();
              }

              screens.Add( screen );
        }